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What do your heroes do when they're not adventuring?
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<blockquote data-quote="Tonguez" data-source="post: 140340" data-attributes="member: 1125"><p>They Do Strategic Roleplay!!!</p><p></p><p>For me this is where the real fun begins and characters start to develop lives.</p><p></p><p>I call this the Faction Stage </p><p></p><p>In the Faction Stage they manage their environmet thus: </p><p></p><p>PCs get Cha modifier x d6 'faction' members then get a chance to describe their faction - it could be their family, guild, church congregation, business employees or hockey team.</p><p>*PCs with negative Cha mods must affiliate with a positive mod PC (and become Allies) </p><p></p><p>During the Faction Stage factions can be assigned tasks eg administer the estate, harvest crops, claim new territory, use diplomacy, agitate in another faction etc</p><p></p><p>Each faction has 3 Ability scores determined using 3d6, they are</p><p></p><p>* Wealth - ability to use labour productively (eg Harvest and Building actions), and ability to withstand (save) economic decline (eg crop failure , tax increases)</p><p></p><p>* Social - ability to acquire new skills and use social skills and ability to withstand (save) social challenges </p><p></p><p>* Military - ability to react to aggression and to withstand (save) physical attacks </p><p></p><p>These abilities are checked using the standard D20 mechanic with challenges put by me as DM, suggested by the PC or presented by other PCs.</p><p></p><p>Successful actions gains the PC 'Status points which can be converted into new 'faction members', used to improve faction actions (eg agitates), used to obtain faction skills and upgrades, or used to improve PC skills or as character XP.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 140340, member: 1125"] They Do Strategic Roleplay!!! For me this is where the real fun begins and characters start to develop lives. I call this the Faction Stage In the Faction Stage they manage their environmet thus: PCs get Cha modifier x d6 'faction' members then get a chance to describe their faction - it could be their family, guild, church congregation, business employees or hockey team. *PCs with negative Cha mods must affiliate with a positive mod PC (and become Allies) During the Faction Stage factions can be assigned tasks eg administer the estate, harvest crops, claim new territory, use diplomacy, agitate in another faction etc Each faction has 3 Ability scores determined using 3d6, they are * Wealth - ability to use labour productively (eg Harvest and Building actions), and ability to withstand (save) economic decline (eg crop failure , tax increases) * Social - ability to acquire new skills and use social skills and ability to withstand (save) social challenges * Military - ability to react to aggression and to withstand (save) physical attacks These abilities are checked using the standard D20 mechanic with challenges put by me as DM, suggested by the PC or presented by other PCs. Successful actions gains the PC 'Status points which can be converted into new 'faction members', used to improve faction actions (eg agitates), used to obtain faction skills and upgrades, or used to improve PC skills or as character XP. [/QUOTE]
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What do your heroes do when they're not adventuring?
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