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What does "murderhobo" mean to you?
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<blockquote data-quote="Celebrim" data-source="post: 7300975" data-attributes="member: 4937"><p>I would add that my PC adventurers are usually of fairly high social status or are presumed by strangers to be of fairly high social status and are treated accordingly.</p><p></p><p>Clerics in my game often attain or encouraged to attain high rank within their priesthood, and high ranking priests are treated as corresponding levels of nobility. Indeed, any full priest (normally attainable by any 3rd level cleric) is accorded the same respect you'd accord a knight, and will be addressed as 'Your Worship' or 'Your Reverence' by commoners or as 'Mother' or 'Father' by pious laity. This is the living representative of a deity; often with sway over things like how well your crops grow, or whether you'll have good weather, and so forth. Why in the heck would they look at themselves or be looked at as hobos? Even deities that encourage their followers to live like hobos, the public will treat them differently than hobos of the non-holy sort. </p><p></p><p>Wizards are by right addressed 'Your Potency' and have certain rights accorded to them (such as privacy, and immunity to certain taxes such as tolls). </p><p></p><p>Many PC's often earn titles in their own rights, so that my party contains "Sir Gareth Gorenthar, Lord of Quindici, Knight of Amalteen, and Templar Captain of Aravar". He has the right to bear arms and dispense the Justice of Our Benevolent Despot. </p><p></p><p>Hobos by contrast have low social status and can expect trouble from the authorities. My PC's can expect to be accorded honors.</p><p></p><p>But if you want to get the PCs to act like murderhobos, then have every NPC in authority treat them like murderhobos or presumptive murderhobos whether they deserve it or not. Have adventures where they save the town or the world or whatever, and then are framed for some crime on scant evidence and are suddenly irrationally treated as known criminals. Have them walk into taverns carrying small arsenals and have random tough guys try to bully them. Have every single magistrate out there be corrupt and incompetent and unwilling to offer even help that would cost them nothing. Don't allow the PC's to make allies, and have anyone that they show mercy to ruthlessly stab them in the back at the earliest opportunity. Do the Skyrim thing where bandits insanely attack obviously well armed killers. And so forth. Sooner or later, you'll end up with murderhobos.</p><p></p><p>Then you have the player show up in my campaign and I have to unlearn them from the habits and expectations you taught them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7300975, member: 4937"] I would add that my PC adventurers are usually of fairly high social status or are presumed by strangers to be of fairly high social status and are treated accordingly. Clerics in my game often attain or encouraged to attain high rank within their priesthood, and high ranking priests are treated as corresponding levels of nobility. Indeed, any full priest (normally attainable by any 3rd level cleric) is accorded the same respect you'd accord a knight, and will be addressed as 'Your Worship' or 'Your Reverence' by commoners or as 'Mother' or 'Father' by pious laity. This is the living representative of a deity; often with sway over things like how well your crops grow, or whether you'll have good weather, and so forth. Why in the heck would they look at themselves or be looked at as hobos? Even deities that encourage their followers to live like hobos, the public will treat them differently than hobos of the non-holy sort. Wizards are by right addressed 'Your Potency' and have certain rights accorded to them (such as privacy, and immunity to certain taxes such as tolls). Many PC's often earn titles in their own rights, so that my party contains "Sir Gareth Gorenthar, Lord of Quindici, Knight of Amalteen, and Templar Captain of Aravar". He has the right to bear arms and dispense the Justice of Our Benevolent Despot. Hobos by contrast have low social status and can expect trouble from the authorities. My PC's can expect to be accorded honors. But if you want to get the PCs to act like murderhobos, then have every NPC in authority treat them like murderhobos or presumptive murderhobos whether they deserve it or not. Have adventures where they save the town or the world or whatever, and then are framed for some crime on scant evidence and are suddenly irrationally treated as known criminals. Have them walk into taverns carrying small arsenals and have random tough guys try to bully them. Have every single magistrate out there be corrupt and incompetent and unwilling to offer even help that would cost them nothing. Don't allow the PC's to make allies, and have anyone that they show mercy to ruthlessly stab them in the back at the earliest opportunity. Do the Skyrim thing where bandits insanely attack obviously well armed killers. And so forth. Sooner or later, you'll end up with murderhobos. Then you have the player show up in my campaign and I have to unlearn them from the habits and expectations you taught them. [/QUOTE]
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