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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Manbearcat" data-source="post: 9175416" data-attributes="member: 6696971"><p>If we're talking about D&D 5e, an ability themed around "compulsion and fear", scheduled as the Channel Divinity feature for Clerics (at 2nd level you get 1 use per rest, 2 at 6th, 3 at 18th), and all bonus actions or reactions. Things like:</p><p></p><p><strong>Compel Duel (bonus action)</strong>: An enemy that can see or hear you and is proficient in Strength or Constitution Saving Throws must attack only you if it fails a Charisma Saving Throw. If an ally deals damage to it or affects it with a spell, the enemy makes another Charisma Saving Throw. </p><p></p><p><strong>Strike Fear (bonus action)</strong>: An enemy that can see or hear you and isn't proficient in Strength or Constitution Saving Throws must make a Charisma Saving Throw. If it fails, it must spend its next turn trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.</p><p></p><p><strong>Find Your Courage (reaction)</strong>: As a reaction, you can allow an ally that can see or hear you and who failed a saving throw vs fear or the frightened condition to reroll the saving throw. </p><p></p><p><strong>Mettle Is Contagious (bonus action)</strong>: An ally that can see or hear you ignores Exhaustion levels 1-3 (Concentration).</p><p></p><p><strong>Try-Hard Luminary (reaction)</strong>: As a reaction, you can allow an ally that failed an Ability Check where you are not proficient in the skill to gain a bonus equal to your proficiency bonus. If the new total is enough to equal the DC, they succeed instead.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9175416, member: 6696971"] If we're talking about D&D 5e, an ability themed around "compulsion and fear", scheduled as the Channel Divinity feature for Clerics (at 2nd level you get 1 use per rest, 2 at 6th, 3 at 18th), and all bonus actions or reactions. Things like: [B]Compel Duel (bonus action)[/B]: An enemy that can see or hear you and is proficient in Strength or Constitution Saving Throws must attack only you if it fails a Charisma Saving Throw. If an ally deals damage to it or affects it with a spell, the enemy makes another Charisma Saving Throw. [B]Strike Fear (bonus action)[/B]: An enemy that can see or hear you and isn't proficient in Strength or Constitution Saving Throws must make a Charisma Saving Throw. If it fails, it must spend its next turn trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. [B]Find Your Courage (reaction)[/B]: As a reaction, you can allow an ally that can see or hear you and who failed a saving throw vs fear or the frightened condition to reroll the saving throw. [B]Mettle Is Contagious (bonus action)[/B]: An ally that can see or hear you ignores Exhaustion levels 1-3 (Concentration). [B]Try-Hard Luminary (reaction)[/B]: As a reaction, you can allow an ally that failed an Ability Check where you are not proficient in the skill to gain a bonus equal to your proficiency bonus. If the new total is enough to equal the DC, they succeed instead. [/QUOTE]
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