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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Tony Vargas" data-source="post: 9185464" data-attributes="member: 996"><p>It did not put back as many as I expected. </p><p>(A mistake D&D made up-front, I think, was to use a wargame, Chainmail, for combat, which was, as wargames tend to be, fairly abstract, and then, when adding it's own combat system, went very abstract with AC & hp & relatively long rounds - which was all to the good for a playable game, really (try GURPS sometime) - but, then take a different approach with other aspects of the game. Like, outside of combat, early D&D was often little more than player-described actions and DM adjudication, and, of course, spells and items being one-off and quite detailed/concrete. SoDs and the like were an aspect of that.) </p><p>3e took that to a place of rocket tag, ultimately, and 4e swung away from that (but didn't completely eliminate it).</p><p>5e did well not to swing back towards 3e & the classic game even more than it did. I suppose SoDs were particularly notorious in 3e, so remained a consideration.</p><p></p><p>It does still have some hp-bypassing mechanics, tho, that could be problematic - but are mostly ignored, I think. Exhaustion, is an odd one, for instance. It was pretty out there back in the day, IIRC, too.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9185464, member: 996"] It did not put back as many as I expected. (A mistake D&D made up-front, I think, was to use a wargame, Chainmail, for combat, which was, as wargames tend to be, fairly abstract, and then, when adding it's own combat system, went very abstract with AC & hp & relatively long rounds - which was all to the good for a playable game, really (try GURPS sometime) - but, then take a different approach with other aspects of the game. Like, outside of combat, early D&D was often little more than player-described actions and DM adjudication, and, of course, spells and items being one-off and quite detailed/concrete. SoDs and the like were an aspect of that.) 3e took that to a place of rocket tag, ultimately, and 4e swung away from that (but didn't completely eliminate it). 5e did well not to swing back towards 3e & the classic game even more than it did. I suppose SoDs were particularly notorious in 3e, so remained a consideration. It does still have some hp-bypassing mechanics, tho, that could be problematic - but are mostly ignored, I think. Exhaustion, is an odd one, for instance. It was pretty out there back in the day, IIRC, too. [/QUOTE]
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