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What does the mundane high level fighter look like? [+]
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<blockquote data-quote="Quickleaf" data-source="post: 9185477" data-attributes="member: 20323"><p>Thought experiment... what would happen if I was less concerned with breaking 5e class design, incorporated "minion-ization" into the fighter, incorporated some social and exploration features, added a White Hack-esque "debuff or damage" feature, threw in the 4e idea of Epic Destinies (many had a "when you die" triggered feature), and topped it off with borrowing Legendary Monster features?</p><p></p><p>[SPOILER="Class features in text format for quoting"]</p><p><strong><span style="color: rgb(251, 160, 38)">Call Mounts</span> </strong>blow your horn as an action to call mounts – aerial, nautical, or land-based – who have been waiting nearby to transport you and your party for the next 12 hours; each time you attempt to use your warhorn within the same 24 hour period, there is a 10% cumulative chance the mounts cannot reach you for the next week</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Grit</span> </strong>once per short or long rest, delay a condition so that it doesn’t affect you until the end of your next turn, or halve the damage you take from the environment or a fall</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Ruinous Wounds</span> </strong>when you would deal damage, propose one trait or action of target to nullify instead of dealing damage; target either takes damage or loses access to that trait or action until end of its next turn; each Extra Attack you give up increases the damage by 2 weapon dice if the target chooses to take damage; you cannot use Ruinous Wounds again until you score a critical hit or take a short or long rest</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Revered in Song</span> </strong>when you visit a settlement where you are known, choose one: shift prevailing attitude toward you one step, gain an audience with an influential figure, recruit a follower, or enshrine your latest exploits for generations to come</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Herculean Effort</span> </strong>when performing a feat of physical prowess, you can expend a number of Hit Dice up to your Proficiency Bonus; roll those Hit Dice and add them to the distance you jump in 10’s feet, the weight you lift in 100’s of pounds, the duration you exert yourself (e.g. holding breath) in minutes, or the duration you can perform a forced march in hours.</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Improved Ruinous Wounds</span> </strong>you can propose any duration for Ruinous Wounds – save ends (10+ on d20), 1 minute, 1 hour, 24 hours, permanently, etc.</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Epic Destiny</span> </strong>define your “epic destiny”; if you would be killed before you achieve this destiny, you may return from death after your party takes a short or long rest, provided your soul is not trapped; however this is taxing, reduce an ability of your choice by 5 points permanently, choosing Strength, Dexterity, or Constitution; if this would drop your ability score to less than 5, you cannot reduce that ability score</p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Legendary</span> </strong>gain your choice of 3 Legendary Actions or Legendary Resistances, divided as you choose (e.g. 2 Legendary Actions and 1 Legendary Resistance); Legendary Actions are chosen from Charge, Command Ally, Maneuver, Shake It Off, and Weapon Attack[/SPOILER]</p><p></p><p>[ATTACH=full]323322[/ATTACH]</p><p>EDIT: deliberately started this at 9th level to focus on the high-level side of things, but this assumes that sometime before 9th level this fighter gets a "minion clearing" feature.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9185477, member: 20323"] Thought experiment... what would happen if I was less concerned with breaking 5e class design, incorporated "minion-ization" into the fighter, incorporated some social and exploration features, added a White Hack-esque "debuff or damage" feature, threw in the 4e idea of Epic Destinies (many had a "when you die" triggered feature), and topped it off with borrowing Legendary Monster features? [SPOILER="Class features in text format for quoting"] [B][COLOR=rgb(251, 160, 38)]Call Mounts[/COLOR] [/B]blow your horn as an action to call mounts – aerial, nautical, or land-based – who have been waiting nearby to transport you and your party for the next 12 hours; each time you attempt to use your warhorn within the same 24 hour period, there is a 10% cumulative chance the mounts cannot reach you for the next week [B][COLOR=rgb(251, 160, 38)]Grit[/COLOR] [/B]once per short or long rest, delay a condition so that it doesn’t affect you until the end of your next turn, or halve the damage you take from the environment or a fall [B][COLOR=rgb(251, 160, 38)]Ruinous Wounds[/COLOR] [/B]when you would deal damage, propose one trait or action of target to nullify instead of dealing damage; target either takes damage or loses access to that trait or action until end of its next turn; each Extra Attack you give up increases the damage by 2 weapon dice if the target chooses to take damage; you cannot use Ruinous Wounds again until you score a critical hit or take a short or long rest [B][COLOR=rgb(251, 160, 38)]Revered in Song[/COLOR] [/B]when you visit a settlement where you are known, choose one: shift prevailing attitude toward you one step, gain an audience with an influential figure, recruit a follower, or enshrine your latest exploits for generations to come [B][COLOR=rgb(251, 160, 38)]Herculean Effort[/COLOR] [/B]when performing a feat of physical prowess, you can expend a number of Hit Dice up to your Proficiency Bonus; roll those Hit Dice and add them to the distance you jump in 10’s feet, the weight you lift in 100’s of pounds, the duration you exert yourself (e.g. holding breath) in minutes, or the duration you can perform a forced march in hours. [B][COLOR=rgb(251, 160, 38)]Improved Ruinous Wounds[/COLOR] [/B]you can propose any duration for Ruinous Wounds – save ends (10+ on d20), 1 minute, 1 hour, 24 hours, permanently, etc. [B][COLOR=rgb(251, 160, 38)]Epic Destiny[/COLOR] [/B]define your “epic destiny”; if you would be killed before you achieve this destiny, you may return from death after your party takes a short or long rest, provided your soul is not trapped; however this is taxing, reduce an ability of your choice by 5 points permanently, choosing Strength, Dexterity, or Constitution; if this would drop your ability score to less than 5, you cannot reduce that ability score [B][COLOR=rgb(251, 160, 38)]Legendary[/COLOR] [/B]gain your choice of 3 Legendary Actions or Legendary Resistances, divided as you choose (e.g. 2 Legendary Actions and 1 Legendary Resistance); Legendary Actions are chosen from Charge, Command Ally, Maneuver, Shake It Off, and Weapon Attack[/SPOILER] [ATTACH type="full" alt="Screen Shot 2023-11-07 at 11.07.55 AM.png"]323322[/ATTACH] EDIT: deliberately started this at 9th level to focus on the high-level side of things, but this assumes that sometime before 9th level this fighter gets a "minion clearing" feature. [/QUOTE]
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