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What does your collection of AL characters look like?
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<blockquote data-quote="Pauper" data-source="post: 7055331" data-attributes="member: 17607"><p>I've got nearly a dozen characters, few of which get regular play.</p><p></p><p>My most advanced character is my lawful evil human vengeance paladin (level 9) with a Robe of Eyes and a Ring of Evasion. (He's really good at fighting Invisible Stalkers!) My only multi-class character** is the tiefling Cleric of Oghma/Divination Wizard who has stumbled onto a theme of only taking magical gems as permanent items. In addition to the tiefling, I've got a number of other wizards, including a half-elf Zhentarim bladesinger, a hobgoblin transmuter thrown out of the Devastation Academy for insisting that trasmutation is a superior school to evocation, and a half-orc abjurer who prefers to swing a Staff of Defense in combat than cast spells, if he can help it.</p><p></p><p>Every character has played at least one actual session, including the chaotic good cleric who doesn't (yet) realize she's a chosen of Cyric and has played only one season 3 intro mod to this point. Others include a human ranger with a magical bow (thank you, Dedicated DM!), a half-elf rogue who can't seem to pick a lock to save his life, a human bard whose personality traits are all taken from the 'Into the Woods' song 'Agony', and a human warlock charlatan who has yet to use her actual character name in-game.</p><p></p><p>** - I've come to the conclusion that multi-classing sucks fun out of the game by depriving characters of concrete 'roles' to fill, so I've stopped doing it.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7055331, member: 17607"] I've got nearly a dozen characters, few of which get regular play. My most advanced character is my lawful evil human vengeance paladin (level 9) with a Robe of Eyes and a Ring of Evasion. (He's really good at fighting Invisible Stalkers!) My only multi-class character** is the tiefling Cleric of Oghma/Divination Wizard who has stumbled onto a theme of only taking magical gems as permanent items. In addition to the tiefling, I've got a number of other wizards, including a half-elf Zhentarim bladesinger, a hobgoblin transmuter thrown out of the Devastation Academy for insisting that trasmutation is a superior school to evocation, and a half-orc abjurer who prefers to swing a Staff of Defense in combat than cast spells, if he can help it. Every character has played at least one actual session, including the chaotic good cleric who doesn't (yet) realize she's a chosen of Cyric and has played only one season 3 intro mod to this point. Others include a human ranger with a magical bow (thank you, Dedicated DM!), a half-elf rogue who can't seem to pick a lock to save his life, a human bard whose personality traits are all taken from the 'Into the Woods' song 'Agony', and a human warlock charlatan who has yet to use her actual character name in-game. ** - I've come to the conclusion that multi-classing sucks fun out of the game by depriving characters of concrete 'roles' to fill, so I've stopped doing it. -- Pauper [/QUOTE]
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