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What Don't You Like About Dungeons?
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<blockquote data-quote="kapars" data-source="post: 8987878" data-attributes="member: 7034730"><p>Having caught up with the thread I feel like many opinions of dungeons would improve if the newer ones were read more widely?</p><p></p><p>Complaints about death traps, empty rooms and lack of context might be true for some TSR modules but the state of the art has advanced and these problems have been solved.</p><p></p><p>Take Halls of the Blood King for example, well contextualized, filled to brim with content and smart social play is required for survival more than combat.</p><p></p><p>I think the actual problem here is that 5e is a system where the resource management aspect of dungeons is negated by spells and the social aspect of dungeons - faction play - isn’t strongly supported by the mechanics and play procedures.</p><p></p><p>I do see some movement toward this in things like the Influence action in One D&D and the new starter set highlighting NPC disposition but I think for the majority of its run 5e has been a system that makes dungeons less interesting than they can be and has therefore promoted negativity toward the concept.</p></blockquote><p></p>
[QUOTE="kapars, post: 8987878, member: 7034730"] Having caught up with the thread I feel like many opinions of dungeons would improve if the newer ones were read more widely? Complaints about death traps, empty rooms and lack of context might be true for some TSR modules but the state of the art has advanced and these problems have been solved. Take Halls of the Blood King for example, well contextualized, filled to brim with content and smart social play is required for survival more than combat. I think the actual problem here is that 5e is a system where the resource management aspect of dungeons is negated by spells and the social aspect of dungeons - faction play - isn’t strongly supported by the mechanics and play procedures. I do see some movement toward this in things like the Influence action in One D&D and the new starter set highlighting NPC disposition but I think for the majority of its run 5e has been a system that makes dungeons less interesting than they can be and has therefore promoted negativity toward the concept. [/QUOTE]
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What Don't You Like About Dungeons?
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