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What ELSE do Fighters do?
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<blockquote data-quote="Valiantheart" data-source="post: 914790" data-attributes="member: 10165"><p>I dont even think the fighter is better at it than many of the other classes. A high level barb will smash a high level fighter to goo. Lets not forget how beneficial that rage ability is going to be now that stat boosting items will be more expensive. A DR of 5 is really nice too.</p><p></p><p>I have two lines of thought on the current fighter. A) What can be done to fix the 3.5 fighter B) What should be done for a potential version 4 fighter.</p><p></p><p>A) The biggest problem the fighter has faced in 3.0 and (apparently) 3.5 is that he is relegated to being a combat generalist. He has lots of options available to him because of his feats, but by mid to high levels all the other melee classes can do what he does because they have completed their own feat trees plus they have more skills and an oodle of special abilities.</p><p></p><p>The 3.0/3.5 fighter has further been relegated to a generalist position due to the rise of PrCs in every book that comes out these days. Instead of creating a series of feat trees to allow fighters to customize their fighting styles all have been relegated to PrCs, with the exception of Two Weapons style which seems to be focused on to exclusivity.</p><p></p><p>These problems could be easily solved by WOTC in a single book if they actually created some high level feats with matching prereqs. Sword and board and Two Weapon fighting feats already exist, but feats need to be created for single weapon style, two handed style etc. Also, many of the special abilities given to PrCs are bascially feats (from just S&F): Supreme Cleave, Canny Defense, improved coup de grace, blades of death, zen archery, ki whirlwind, ki critical, superior combat reflexes.</p><p></p><p>Another tactic would be to simply add an additional feat to the end of most feat chains that may only be taken by fighters of sufficient level. </p><p></p><p>B) The appoach I would take on the 4.0 Fighter would be to borrow a little bit fom D20 Modern and 1 other change.</p><p></p><p>First, D20 Modern has a dodge bonus that accumulates for characters just as BAB does. The dodge bonus progression varies from class to class just as BAB does in D&D. The advanatage of this system is it does allow you to actually create those lightly armored combat classes many of us have seen on TV or in books. In D&D 4.0, I would give the fighting class the best BAB like he has now but also the best Dodge ability. He should be the absolute best in combat. Conversely someone like the Barb, for instance, I would give the best BAB and a medium dodge progression. This bonus enable a player to customize their character as they see fit.</p><p></p><p>The second change I would make is to improve the fighters attack progression from evey 5 BAB points to evey 4 BAB points. So instead of additional attacks at 6,11,16 levels he would have a bab progression of:</p><p></p><p>1 +1</p><p>2 +2</p><p>3 +3</p><p>4 +4</p><p>5 +5/+1</p><p>6 +6/+2 </p><p>7 +7/+3</p><p>8 +8/+4</p><p>9 +9/+5/+1</p><p>10 +10/+6/+2</p><p>11 +11/+7/+3</p><p>12 +12/+8/+4</p><p>13 +13/+9/+5/+1</p><p>14 +14/+10/+6/+2</p><p>15 +15/+11/+7/+3</p><p>16 +16/+12/+8/+4</p><p>17 +17/+13/+9/+5/+1</p><p>18 +18/+14/+10/+6/+2</p><p>19 +19/+15/+11/+7/+3</p><p>20 +20/+16/+12/+8/+4</p></blockquote><p></p>
[QUOTE="Valiantheart, post: 914790, member: 10165"] I dont even think the fighter is better at it than many of the other classes. A high level barb will smash a high level fighter to goo. Lets not forget how beneficial that rage ability is going to be now that stat boosting items will be more expensive. A DR of 5 is really nice too. I have two lines of thought on the current fighter. A) What can be done to fix the 3.5 fighter B) What should be done for a potential version 4 fighter. A) The biggest problem the fighter has faced in 3.0 and (apparently) 3.5 is that he is relegated to being a combat generalist. He has lots of options available to him because of his feats, but by mid to high levels all the other melee classes can do what he does because they have completed their own feat trees plus they have more skills and an oodle of special abilities. The 3.0/3.5 fighter has further been relegated to a generalist position due to the rise of PrCs in every book that comes out these days. Instead of creating a series of feat trees to allow fighters to customize their fighting styles all have been relegated to PrCs, with the exception of Two Weapons style which seems to be focused on to exclusivity. These problems could be easily solved by WOTC in a single book if they actually created some high level feats with matching prereqs. Sword and board and Two Weapon fighting feats already exist, but feats need to be created for single weapon style, two handed style etc. Also, many of the special abilities given to PrCs are bascially feats (from just S&F): Supreme Cleave, Canny Defense, improved coup de grace, blades of death, zen archery, ki whirlwind, ki critical, superior combat reflexes. Another tactic would be to simply add an additional feat to the end of most feat chains that may only be taken by fighters of sufficient level. B) The appoach I would take on the 4.0 Fighter would be to borrow a little bit fom D20 Modern and 1 other change. First, D20 Modern has a dodge bonus that accumulates for characters just as BAB does. The dodge bonus progression varies from class to class just as BAB does in D&D. The advanatage of this system is it does allow you to actually create those lightly armored combat classes many of us have seen on TV or in books. In D&D 4.0, I would give the fighting class the best BAB like he has now but also the best Dodge ability. He should be the absolute best in combat. Conversely someone like the Barb, for instance, I would give the best BAB and a medium dodge progression. This bonus enable a player to customize their character as they see fit. The second change I would make is to improve the fighters attack progression from evey 5 BAB points to evey 4 BAB points. So instead of additional attacks at 6,11,16 levels he would have a bab progression of: 1 +1 2 +2 3 +3 4 +4 5 +5/+1 6 +6/+2 7 +7/+3 8 +8/+4 9 +9/+5/+1 10 +10/+6/+2 11 +11/+7/+3 12 +12/+8/+4 13 +13/+9/+5/+1 14 +14/+10/+6/+2 15 +15/+11/+7/+3 16 +16/+12/+8/+4 17 +17/+13/+9/+5/+1 18 +18/+14/+10/+6/+2 19 +19/+15/+11/+7/+3 20 +20/+16/+12/+8/+4 [/QUOTE]
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