Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What feats are "missing"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6383979" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> Feats in 5e are about granting exceptions, primarily, with sometimes granting a minor bonus. As 5e's "bounded accuracy" works now, any feat created <em>must</em> take this into primary consideration! If we end up with a half-dozen feats that all basically do the same thing ("Gives +1 to hit with X"), we will end up in the same boat that 3.x/PF is in (or, more likely, far, far worse...). We'll end up with "Fighter" and then we'll end up with "Fighter (Brute-Stabber-Build). The Fighter will have +5 th and +9 damage, but the BSB fighter will end up with +9 th and +16 damage with all attacks at advantage, at double range, and triple the normal critical range because of all the "feat stacking".</p><p></p><p> Don't. Do. That.</p><p></p><p> So...ahem...I'd be all for Feats that add character, flavour and interesting things. I'm against Feats that simply "stack on" bonuses. That way leads to madness! Madness I say! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Basically, a feat should give interesting choices for the character...not "flat, stackable bonuses".</p><p></p><p> For example, Thaumatuges (not picking on you, Thau, you just happened to write it all out nice an' purdy like... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p></p><p></p><p> The second point is good. It allows a "rule exception choice" to the player, it doesn't simply "stack on" something. The first point, however (as you noted), is up for potential abuse. It simply "stacks on" something that nothing else in the game does. What I might have done is have it work sort of like a "damage advantage" roll; you roll 2d6 for your sneak attack die, and use the highest one. It doesn't "stack on" anything, but instead uses a mechanic that is already in game (Advantage), modified, and doesn't really upset the BA of the system.</p><p></p><p>^_^ </p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6383979, member: 45197"] Hiya. Feats in 5e are about granting exceptions, primarily, with sometimes granting a minor bonus. As 5e's "bounded accuracy" works now, any feat created [I]must[/I] take this into primary consideration! If we end up with a half-dozen feats that all basically do the same thing ("Gives +1 to hit with X"), we will end up in the same boat that 3.x/PF is in (or, more likely, far, far worse...). We'll end up with "Fighter" and then we'll end up with "Fighter (Brute-Stabber-Build). The Fighter will have +5 th and +9 damage, but the BSB fighter will end up with +9 th and +16 damage with all attacks at advantage, at double range, and triple the normal critical range because of all the "feat stacking". Don't. Do. That. So...ahem...I'd be all for Feats that add character, flavour and interesting things. I'm against Feats that simply "stack on" bonuses. That way leads to madness! Madness I say! :) Basically, a feat should give interesting choices for the character...not "flat, stackable bonuses". For example, Thaumatuges (not picking on you, Thau, you just happened to write it all out nice an' purdy like... :) The second point is good. It allows a "rule exception choice" to the player, it doesn't simply "stack on" something. The first point, however (as you noted), is up for potential abuse. It simply "stacks on" something that nothing else in the game does. What I might have done is have it work sort of like a "damage advantage" roll; you roll 2d6 for your sneak attack die, and use the highest one. It doesn't "stack on" anything, but instead uses a mechanic that is already in game (Advantage), modified, and doesn't really upset the BA of the system. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What feats are "missing"?
Top