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What feats are "missing"?
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<blockquote data-quote="Kobold Stew" data-source="post: 6616952" data-attributes="member: 23484"><p>That's sort of my point: there are reasons for a non-crossbow user to get the crossbow expert feat. So should it be here:</p><p></p><p>ARCANE ARCHER</p><p>Prerequisite: The ability to cast at least one spell <strong>of level 1 or above</strong>.</p><p></p><p>As an action, you can imbue a spell <strong>of level 1 or higher</strong> into an arrow<strong>, bolt, or sling bullet</strong> you are holding. You cast the spell as normal, but the spell effect does not occur until after the arrow is used in an attack. You can only imbue a spell that affects one creature or a spell that has an area such as a sphere, cloud, or cylinder. The <strong>piece of ammunition</strong> holds the spell effect until the end of your next long rest or until it is used in an attack that hits.</p><p></p><p></p><p>Suggested changes noted in bold: it's still most useful for archers, and then name can stay, but players who want to use a less effective weapon aren't punished further.</p><p></p><p>I'd also clarify whether the spell replaces the damage done by the ammunition or not. I imagine not, which would be a reason to argue the effect lasts until your next [short] rest.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6616952, member: 23484"] That's sort of my point: there are reasons for a non-crossbow user to get the crossbow expert feat. So should it be here: ARCANE ARCHER Prerequisite: The ability to cast at least one spell [b]of level 1 or above[/b]. As an action, you can imbue a spell [b]of level 1 or higher[/b] into an arrow[b], bolt, or sling bullet[/b] you are holding. You cast the spell as normal, but the spell effect does not occur until after the arrow is used in an attack. You can only imbue a spell that affects one creature or a spell that has an area such as a sphere, cloud, or cylinder. The [b]piece of ammunition[/b] holds the spell effect until the end of your next long rest or until it is used in an attack that hits. Suggested changes noted in bold: it's still most useful for archers, and then name can stay, but players who want to use a less effective weapon aren't punished further. I'd also clarify whether the spell replaces the damage done by the ammunition or not. I imagine not, which would be a reason to argue the effect lasts until your next [short] rest. [/QUOTE]
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