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What Force Damage Tastes Like
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<blockquote data-quote="Fralex" data-source="post: 6712793" data-attributes="member: 6785902"><p>The flavor of force damage has always seemed a little unclear to me. It usually doesn't go any more in-depth than "this is pure magic damage," and that's not really helpful if you just want some idea of what it's actually <em>doing</em> to your body when it hurts you. I was puzzling over how force damage should be treated, and I came up with something I'm pretty satisfied with.</p><p></p><p>I was trying to imagine all the ways magic can hurt you, and then eliminate all the ones already represented by other damage types, and then it hit me: What's the most quintessential magic trick? The one thing everybody knows a magician can and will do? <em>Make something disappear.</em> When you take force damage, your wounds must be sections of your body that have just magically vanished from existence. It fits the flavor of disintegration magic, encompassing some of the most iconic force damage sources, and I can even sort of see why teleporting into a solid object would cause force damage; you're trying to make yourself exist in an impossible state.</p><p></p><p>It seems like force exists as both a type of matter (like <em>Tenser's floating disc</em>) and a type of energy (like <em>disintegrate</em>). Both have a strong connection to the Ethereal Plane, which creatures like ghosts and phase spiders rely on for their own disappearance-related powers.</p><p></p><p>I'm just really pleased with this theory, and I'm curious how others have treated force damage in their games.</p></blockquote><p></p>
[QUOTE="Fralex, post: 6712793, member: 6785902"] The flavor of force damage has always seemed a little unclear to me. It usually doesn't go any more in-depth than "this is pure magic damage," and that's not really helpful if you just want some idea of what it's actually [I]doing[/I] to your body when it hurts you. I was puzzling over how force damage should be treated, and I came up with something I'm pretty satisfied with. I was trying to imagine all the ways magic can hurt you, and then eliminate all the ones already represented by other damage types, and then it hit me: What's the most quintessential magic trick? The one thing everybody knows a magician can and will do? [I]Make something disappear.[/I] When you take force damage, your wounds must be sections of your body that have just magically vanished from existence. It fits the flavor of disintegration magic, encompassing some of the most iconic force damage sources, and I can even sort of see why teleporting into a solid object would cause force damage; you're trying to make yourself exist in an impossible state. It seems like force exists as both a type of matter (like [I]Tenser's floating disc[/I]) and a type of energy (like [I]disintegrate[/I]). Both have a strong connection to the Ethereal Plane, which creatures like ghosts and phase spiders rely on for their own disappearance-related powers. I'm just really pleased with this theory, and I'm curious how others have treated force damage in their games. [/QUOTE]
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What Force Damage Tastes Like
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