Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Game or Publisher Would You Have Be Market leader
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Breaking Star Games" data-source="post: 9149135" data-attributes="member: 7042067"><p>Very selfishly, I will say Magpie Games but many PbtA focused publishers would be fine as long as they are market leader not based on one system. Emphasis on narrative games that fit my style so these tables are easy to find locally and there are more copies. PbtA especially is a design philosophy that basically forces the designer to completely build a game from the ground up (if done well) rather than just copy rules like the d20 days. And most importantly is that they have a philosophy of making several systems to support several different forms of gameplay/genre.</p><p></p><p>The biggest disservice WotC does for the hobby is to advertise 5e as a do-anything system when its definitely nowhere near as generic as things like Savage Worlds, GURPS, Fate. But even the terminology of generic just feels wrong for the hobby - I think most people can agree, you shouldn't use those three systems in all use cases. I am a big proponent of system matters and learned it by literally using 5e for all kinds of gameplay and its night and day from using a good system for it. </p><p></p><p>WotC releasing horror, heists, wilderness survival adventures/supplements for 5e is mostly just ridiculous when the PCs are superheroes with powers that trivialize that content and a skill and magic system not balanced around that. Its basically a lie to consumers when I want a market leader who will upfront tell you: </p><p></p><p>"MASKS is first and foremost about a team of young superheroes. They’re</p><p>friends, rivals, love interests, allies...and always teammates, joint stars of their</p><p>comic, and superheroes. They’re young; they’ve got abilities that make them</p><p>special; they wear costumes; they use codenames; they save people; and they</p><p>do it together. They’re growing up in Halcyon City, a place with plenty of older</p><p>supers who provide an endless clamor of voices telling them who to be, and</p><p>these young heroes are all trying to figure out their own way.</p><p>All of those pieces are key. You might have awesome story ideas about the</p><p>premiere team of superheroes, or a crazy group of misfits on a spaceship, or</p><p>genetic superhumans fighting to protect a world that hates or fears them—but</p><p>MASKS, as it’s presented in this book, isn’t written for those stories. You’ll find</p><p>pieces of those tales, but the core of this game is different."</p><p></p><p></p><p>Now the issue that being the market leader might just corrupt them and they may abuse that and become like WotC. So I am fine with things as is even if I have to force friends to play with me or go to online to play PbtA rather than how easy it is to find a group running 5e with an open seat. But I would prefer if 5e is the funnel for new players, it should be better streamlined and letting players go to find their own perfect TTRPG rather than trying to keep them in their ecosystem. But no corporation wants that.</p></blockquote><p></p>
[QUOTE="Breaking Star Games, post: 9149135, member: 7042067"] Very selfishly, I will say Magpie Games but many PbtA focused publishers would be fine as long as they are market leader not based on one system. Emphasis on narrative games that fit my style so these tables are easy to find locally and there are more copies. PbtA especially is a design philosophy that basically forces the designer to completely build a game from the ground up (if done well) rather than just copy rules like the d20 days. And most importantly is that they have a philosophy of making several systems to support several different forms of gameplay/genre. The biggest disservice WotC does for the hobby is to advertise 5e as a do-anything system when its definitely nowhere near as generic as things like Savage Worlds, GURPS, Fate. But even the terminology of generic just feels wrong for the hobby - I think most people can agree, you shouldn't use those three systems in all use cases. I am a big proponent of system matters and learned it by literally using 5e for all kinds of gameplay and its night and day from using a good system for it. WotC releasing horror, heists, wilderness survival adventures/supplements for 5e is mostly just ridiculous when the PCs are superheroes with powers that trivialize that content and a skill and magic system not balanced around that. Its basically a lie to consumers when I want a market leader who will upfront tell you: "MASKS is first and foremost about a team of young superheroes. They’re friends, rivals, love interests, allies...and always teammates, joint stars of their comic, and superheroes. They’re young; they’ve got abilities that make them special; they wear costumes; they use codenames; they save people; and they do it together. They’re growing up in Halcyon City, a place with plenty of older supers who provide an endless clamor of voices telling them who to be, and these young heroes are all trying to figure out their own way. All of those pieces are key. You might have awesome story ideas about the premiere team of superheroes, or a crazy group of misfits on a spaceship, or genetic superhumans fighting to protect a world that hates or fears them—but MASKS, as it’s presented in this book, isn’t written for those stories. You’ll find pieces of those tales, but the core of this game is different." Now the issue that being the market leader might just corrupt them and they may abuse that and become like WotC. So I am fine with things as is even if I have to force friends to play with me or go to online to play PbtA rather than how easy it is to find a group running 5e with an open seat. But I would prefer if 5e is the funnel for new players, it should be better streamlined and letting players go to find their own perfect TTRPG rather than trying to keep them in their ecosystem. But no corporation wants that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Game or Publisher Would You Have Be Market leader
Top