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What Games do you think are Neotrad?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9313967" data-attributes="member: 18"><p>Yeah I'm fascinated that some people see them as NeoTrad, because even played "superheroes with fangs" (which I can see is potentially evocative of NeoTrad approaches, if not perhaps all the way there), the game design was fundamentally as Trad as you can get. The adventures/campaigns, for example, were significantly more "Trad" than the AD&D ones from the same era.</p><p></p><p>I think that's how you prove conclusively that those systems were Trad in design and thinking - the campaigns were basically written as "the players are along for the ride whilst big important world stuff happens and they get to watch" - and that was true not only in 2E, but even more true in Revised, with the Time of Thin Blood and so on. I think what Revised actually showed pretty well was a clash between NeoTrad playstyles emerging and slamming hard into Trad design. Revised reinforced the Trad-ness of the design of 2E, rather than, as might have been expecting, giving way to the future.</p><p></p><p></p><p>In classic Tumblr fashion the post you linked seems to already have been deleted before we could even see it! If it's a weird permissions issue I'd suggest using Snipping Tool or similar to make a copy of the list as an image and repost it here.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9313967, member: 18"] Yeah I'm fascinated that some people see them as NeoTrad, because even played "superheroes with fangs" (which I can see is potentially evocative of NeoTrad approaches, if not perhaps all the way there), the game design was fundamentally as Trad as you can get. The adventures/campaigns, for example, were significantly more "Trad" than the AD&D ones from the same era. I think that's how you prove conclusively that those systems were Trad in design and thinking - the campaigns were basically written as "the players are along for the ride whilst big important world stuff happens and they get to watch" - and that was true not only in 2E, but even more true in Revised, with the Time of Thin Blood and so on. I think what Revised actually showed pretty well was a clash between NeoTrad playstyles emerging and slamming hard into Trad design. Revised reinforced the Trad-ness of the design of 2E, rather than, as might have been expecting, giving way to the future. In classic Tumblr fashion the post you linked seems to already have been deleted before we could even see it! If it's a weird permissions issue I'd suggest using Snipping Tool or similar to make a copy of the list as an image and repost it here. [/QUOTE]
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