Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
What Games do you think are Neotrad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="darkbard" data-source="post: 9315739" data-attributes="member: 1282"><p>Technically, this observation is correct ... to a point. But making a Resistance Roll is (usually) not consequence-free fiat, especially at lower Tiers; it is still engaging with System. You roll to see how much (or, rarely, if) Stress is accrued, and Stress is a limited resource that ties in to Trauma; if you Stress out of a scene (totally possible even with a currently low current Stress total and a large dice pool), you gain a Trauma, no questions asked, and your PC is changed (and will need to be retired completely once you mark your 4th Trauma).</p><p></p><p>And Resistance doesn't automatically negate a given consequence. Per the SRD, "</p><p>Usually, a resistance roll <strong>reduces the severity</strong> of a consequence. If you’re going to suffer fatal harm, for example, a resistance roll would reduce the harm to severe, instead. Or if you got a complication when you were sneaking into the manor house, and the GM was going to mark three ticks on the “Alert” clock, she’d only mark two (or maybe one) if you resisted the complication.</p><p></p><p><strong>You may only roll against a given consequence once.</strong></p><p></p><p>The GM also has the option to rule that your character <strong>completely avoids</strong> the consequence. For instance, maybe you’re in a sword fight and the consequence is getting disarmed. When you resist, the GM says that you avoid that consequence completely: you keep hold of your weapon.</p><p></p><p><strong>By adjusting which consequences are reduced vs. which are avoided, the GM establishes the overall tone of your game</strong>. For a more daring game, most consequences will be avoided. For a grittier game, most consequences will only be reduced with resistance.</p><p></p><p>The GM may also threaten several consequences at once, then the player may choose which ones to resist (and make rolls for each)."</p><p></p><p>It is absolutely a way for players to avoid, or at least mitigate, consequences for their PCs, but it's still System, and quite risky to invoke too frequently!</p></blockquote><p></p>
[QUOTE="darkbard, post: 9315739, member: 1282"] Technically, this observation is correct ... to a point. But making a Resistance Roll is (usually) not consequence-free fiat, especially at lower Tiers; it is still engaging with System. You roll to see how much (or, rarely, if) Stress is accrued, and Stress is a limited resource that ties in to Trauma; if you Stress out of a scene (totally possible even with a currently low current Stress total and a large dice pool), you gain a Trauma, no questions asked, and your PC is changed (and will need to be retired completely once you mark your 4th Trauma). And Resistance doesn't automatically negate a given consequence. Per the SRD, " Usually, a resistance roll [B]reduces the severity[/B] of a consequence. If you’re going to suffer fatal harm, for example, a resistance roll would reduce the harm to severe, instead. Or if you got a complication when you were sneaking into the manor house, and the GM was going to mark three ticks on the “Alert” clock, she’d only mark two (or maybe one) if you resisted the complication. [B]You may only roll against a given consequence once.[/B] The GM also has the option to rule that your character [B]completely avoids[/B] the consequence. For instance, maybe you’re in a sword fight and the consequence is getting disarmed. When you resist, the GM says that you avoid that consequence completely: you keep hold of your weapon. [B]By adjusting which consequences are reduced vs. which are avoided, the GM establishes the overall tone of your game[/B]. For a more daring game, most consequences will be avoided. For a grittier game, most consequences will only be reduced with resistance. The GM may also threaten several consequences at once, then the player may choose which ones to resist (and make rolls for each)." It is absolutely a way for players to avoid, or at least mitigate, consequences for their PCs, but it's still System, and quite risky to invoke too frequently! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Games do you think are Neotrad?
Top