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What Games do you think are Neotrad?
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<blockquote data-quote="aramis erak" data-source="post: 9316231" data-attributes="member: 6779310"><p>3.e is in between trad and neotrad... mechanically.</p><p></p><p>Accepting neotrad as elucidated at <a href="https://imbrattabit.wordpress.com/2019/12/09/what-does-it-take-to-be-a-neotrad-role-playing-game/" target="_blank">What does it take to be a “neotrad” role-playing game?</a></p><p></p><p>for D&D 3e</p><p>It allows build what you want via an optional rule (array/point build)</p><p>It has wide GM support...</p><p>It cannot be scored on Shared Party Gen; it neither rewards it no suggests against it.</p><p></p><p>Otherwise, it fails the other conditions: Asymmetry, CHeckov's Gun, Clear Agency, Bounded Bookkeeping; it has a rule 0.</p><p></p><p>Year Zero games do a bit more - but still don't get there.</p><p>Most have some asymmetry, but not full asymmetry (NPC rolls only made when players are their targets.)</p><p>all have generate the character you want (within limits)</p><p>A few have party restrictions by group gen (MYZ itself) and gear by party (T2K 4); several have shared items ships or bases.</p><p>Each has a built in campaign conceit, or more...</p><p>They lack bounded bookkeeping, and don't quite have clear agency...</p><p>And they don't have Chekov's Gun.</p><p></p><p>And they both certainly lack the avoidance of death/dismemberment/mutilation of PCs that others claim as a neotrad value.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9316231, member: 6779310"] 3.e is in between trad and neotrad... mechanically. Accepting neotrad as elucidated at [URL="https://imbrattabit.wordpress.com/2019/12/09/what-does-it-take-to-be-a-neotrad-role-playing-game/"]What does it take to be a “neotrad” role-playing game?[/URL] for D&D 3e It allows build what you want via an optional rule (array/point build) It has wide GM support... It cannot be scored on Shared Party Gen; it neither rewards it no suggests against it. Otherwise, it fails the other conditions: Asymmetry, CHeckov's Gun, Clear Agency, Bounded Bookkeeping; it has a rule 0. Year Zero games do a bit more - but still don't get there. Most have some asymmetry, but not full asymmetry (NPC rolls only made when players are their targets.) all have generate the character you want (within limits) A few have party restrictions by group gen (MYZ itself) and gear by party (T2K 4); several have shared items ships or bases. Each has a built in campaign conceit, or more... They lack bounded bookkeeping, and don't quite have clear agency... And they don't have Chekov's Gun. And they both certainly lack the avoidance of death/dismemberment/mutilation of PCs that others claim as a neotrad value. [/QUOTE]
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