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<blockquote data-quote="clearstream" data-source="post: 9317125" data-attributes="member: 71699"><p>Thank you for the link. The blog post summarised for me something that also came through in a <a href="https://www.enworld.org/threads/thinking-about-the-purpose-of-mechanics-from-a-neo-trad-perspective.697190/" target="_blank">very good post on OC</a> here on Enworld (barring the mislabelling, obviously.) If you have not as yet, it's worth reading the OP from that post. I gained from it a strong sense of a group finding utility in a system based on their original ideas. A question that description of OC prompted for me is - how does one intentionally design for it? The blog you linked puts it rather pithily that</p><p></p><p style="margin-left: 20px"><em>speaking overall </em>the displayed belief of this cohort is that <strong>System Doesn't Matter</strong>, in the sense of the original essay.</p><p></p><p>(Emphasis mine.) That chimed with the sense I get from passionate OC play, i.e. that groups seek game texts with utility to them. Which can be in ways tangential to design intent (one could even say design intent is unimportant, to such groups.) The post I linked described it as appreciating what <em>wasn't </em>there: the negative space. Again from the blog you linked, discussing what new players might have learned from watching streams</p><p></p><p style="margin-left: 20px">A GM is supposed to know that you really just make em roll Something, Anything, and if they roll high they do it and if they roll low they don't. (This is the only rule that actually exists in many/most of the most popular streams.)</p> <p style="margin-left: 20px"></p><p>OC seems very clearly to be about what <em>players</em> do: a playstyle. It's much harder to say exactly how it is about what <em>designers </em>do: neotrad design is not guaranteed to supply utility - the desired negative space - for any given OC group. Rather I would say that the neotrad trend in design better centers players and positions GM within the ambit of the rules, which has a happy marriage with OC without being identical to it. OC adds something.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9317125, member: 71699"] Thank you for the link. The blog post summarised for me something that also came through in a [URL='https://www.enworld.org/threads/thinking-about-the-purpose-of-mechanics-from-a-neo-trad-perspective.697190/']very good post on OC[/URL] here on Enworld (barring the mislabelling, obviously.) If you have not as yet, it's worth reading the OP from that post. I gained from it a strong sense of a group finding utility in a system based on their original ideas. A question that description of OC prompted for me is - how does one intentionally design for it? The blog you linked puts it rather pithily that [INDENT][I]speaking overall [/I]the displayed belief of this cohort is that [B]System Doesn't Matter[/B], in the sense of the original essay.[/INDENT] (Emphasis mine.) That chimed with the sense I get from passionate OC play, i.e. that groups seek game texts with utility to them. Which can be in ways tangential to design intent (one could even say design intent is unimportant, to such groups.) The post I linked described it as appreciating what [I]wasn't [/I]there: the negative space. Again from the blog you linked, discussing what new players might have learned from watching streams [INDENT]A GM is supposed to know that you really just make em roll Something, Anything, and if they roll high they do it and if they roll low they don't. (This is the only rule that actually exists in many/most of the most popular streams.)[/INDENT] [INDENT][/INDENT] OC seems very clearly to be about what [I]players[/I] do: a playstyle. It's much harder to say exactly how it is about what [I]designers [/I]do: neotrad design is not guaranteed to supply utility - the desired negative space - for any given OC group. Rather I would say that the neotrad trend in design better centers players and positions GM within the ambit of the rules, which has a happy marriage with OC without being identical to it. OC adds something. [/QUOTE]
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