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What happened to one-off games?
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<blockquote data-quote="JonnyP71" data-source="post: 7006770" data-attributes="member: 6788862"><p>It does indeed seem to be a fairly modern assumption that every adventure has to be part of some overarching campaign, in which players will stick with one character and one group for a long period of time. In the 80s we played a lot of one-shot games, mainly due to the difficult of getting a group of teenagers who were scattered over a large city together on a regular basis. I didn't have a regular local group, I tried to set them up, but again we were fickle teenagers, with homework and strict bedtimes on weeknights. Living in the UK we don't have large basements, so gaming sessions relied on compliant parents, and there were very few who would allow a rowdy bunch of teens to invade often.</p><p></p><p>We would usually all meet up to play a pre-decided module, some might bring an existing character, others would just make one up there and then. We rarely finished them. I have probably DMed the Haunted House of U1 a dozen times, but the Ship chapter only twice. I've started GMing G1 plenty of times without the characters ever getting to the lower level, let alone G2 or G3. </p><p></p><p>I applaud WotC for setting up organised play as it gets new people involved, but I share your own misgivings about it. </p><p></p><p>I now play in 3 groups, most meet weekly, and most of the time it is to play an ongoing campaign. But we do have occasional one-shots, mostly to try new systems out, and I really enjoy them - they have a different atmosphere about them. I ran I6/Ravenloft and S1/Tomb of Horrors as one shots for 2 groups, and they made for some highly memorable sessions!</p><p></p><p>More one-shot games people, yes please <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7006770, member: 6788862"] It does indeed seem to be a fairly modern assumption that every adventure has to be part of some overarching campaign, in which players will stick with one character and one group for a long period of time. In the 80s we played a lot of one-shot games, mainly due to the difficult of getting a group of teenagers who were scattered over a large city together on a regular basis. I didn't have a regular local group, I tried to set them up, but again we were fickle teenagers, with homework and strict bedtimes on weeknights. Living in the UK we don't have large basements, so gaming sessions relied on compliant parents, and there were very few who would allow a rowdy bunch of teens to invade often. We would usually all meet up to play a pre-decided module, some might bring an existing character, others would just make one up there and then. We rarely finished them. I have probably DMed the Haunted House of U1 a dozen times, but the Ship chapter only twice. I've started GMing G1 plenty of times without the characters ever getting to the lower level, let alone G2 or G3. I applaud WotC for setting up organised play as it gets new people involved, but I share your own misgivings about it. I now play in 3 groups, most meet weekly, and most of the time it is to play an ongoing campaign. But we do have occasional one-shots, mostly to try new systems out, and I really enjoy them - they have a different atmosphere about them. I ran I6/Ravenloft and S1/Tomb of Horrors as one shots for 2 groups, and they made for some highly memorable sessions! More one-shot games people, yes please :) [/QUOTE]
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