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General Tabletop Discussion
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What happened to the punk aesthetic in D&D?
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<blockquote data-quote="MonkeyWrench" data-source="post: 6995567" data-attributes="member: 20730"><p>For me it's time. I spent most of 2e and 3e making my own stuff - adventures, monsters, class abilities, etc. You name it and I made it myself. My group also had three "main" DMs (myself and two other players) who would routinely rotate campaigns and help keep things fresh. During 4e, I turned toward the OSR and did the whole megadungeon/hexcrawl campaign using LL which necessitated a lot of DIY material. Very fun but very time consuming.</p><p></p><p>Now between my job and being a first-time parent, I've got maybe a tenth of the free time I used to have and that free time has a lot of activities competing for it. Where I used to be able to easily devote a dozen hours or more a week to DnD, now I'm lucky to get 1-2 hours per week. On top of that, I'm my group's only consistent DM, so more of the work falls to me. I still modify, tweak, adjust, and experiment with 5e, but it's the first edition I've played where I'm using a published campaign setting with published modules. The me from 10 years ago is shaking his head in shame.</p><p></p><p>So for me I want to see published material that is as polished as possible, that works "out of the box", and doesn't require a lot of time to make fit my campaign. In theory WotC game material should fit this bill, but I find that their adventures are all over the place in terms of quality and the market will no longer bear the glut of 3PP products that I loved in 3e. Luckily, 5e is easy enough to modify at the table, but I wish I didn't have to.</p></blockquote><p></p>
[QUOTE="MonkeyWrench, post: 6995567, member: 20730"] For me it's time. I spent most of 2e and 3e making my own stuff - adventures, monsters, class abilities, etc. You name it and I made it myself. My group also had three "main" DMs (myself and two other players) who would routinely rotate campaigns and help keep things fresh. During 4e, I turned toward the OSR and did the whole megadungeon/hexcrawl campaign using LL which necessitated a lot of DIY material. Very fun but very time consuming. Now between my job and being a first-time parent, I've got maybe a tenth of the free time I used to have and that free time has a lot of activities competing for it. Where I used to be able to easily devote a dozen hours or more a week to DnD, now I'm lucky to get 1-2 hours per week. On top of that, I'm my group's only consistent DM, so more of the work falls to me. I still modify, tweak, adjust, and experiment with 5e, but it's the first edition I've played where I'm using a published campaign setting with published modules. The me from 10 years ago is shaking his head in shame. So for me I want to see published material that is as polished as possible, that works "out of the box", and doesn't require a lot of time to make fit my campaign. In theory WotC game material should fit this bill, but I find that their adventures are all over the place in terms of quality and the market will no longer bear the glut of 3PP products that I loved in 3e. Luckily, 5e is easy enough to modify at the table, but I wish I didn't have to. [/QUOTE]
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