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What happened to the punk aesthetic in D&D?
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<blockquote data-quote="TerraDave" data-source="post: 6995628" data-attributes="member: 22260"><p>WoD had--officially!--a gothic punk style. I always laughed at that. And I still do. </p><p></p><p>Lets see, DIY in D&D. In OD&D yes, and you basically had to. That attitude was embedded through gamers and things like back issues of Dragon magazine.</p><p></p><p>But, AD&D was the first attempt to "officialize" things. Both to facilitate what would know be called organized play, and so Gygax could proclaim wrong-bad-fun at all the things that annoyed him. </p><p></p><p>2E tried to have it all ways, and I do remember a lot of house-rules and mix and match approaches to play. </p><p></p><p>3E and 4E both seem to really try hard to codify things and reign in DMs and house rules. Though 3E also had the OGL glut...and that may be a contributing factor now. </p><p></p><p>The irony is that 5E is really DYI friendly. Very easy to convert stuff for it, and the DMG is full of advice for making stuff up, and has all sorts of examples of possible house rules. Unlike 3E or 4E, its pretty easy to change one part, and not worry about the whole thing breaking. </p><p></p><p>And I think people are doing DYI. They must be making their own adventures, because the DMG sales way, way, (way) better then the storylines. I also think people are running it the way they want to. Some people are playing in a very tight, minis based, 3.5/4E style, and other groups run it much, much looser. And the range of campaigns and characters also seems very wide. </p><p></p><p>So don't worry. Calling any thing where people sit around and pretend to be elves (or vampires) and role dice "punk" is pretty funny. But D&Drs are doing it their way.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6995628, member: 22260"] WoD had--officially!--a gothic punk style. I always laughed at that. And I still do. Lets see, DIY in D&D. In OD&D yes, and you basically had to. That attitude was embedded through gamers and things like back issues of Dragon magazine. But, AD&D was the first attempt to "officialize" things. Both to facilitate what would know be called organized play, and so Gygax could proclaim wrong-bad-fun at all the things that annoyed him. 2E tried to have it all ways, and I do remember a lot of house-rules and mix and match approaches to play. 3E and 4E both seem to really try hard to codify things and reign in DMs and house rules. Though 3E also had the OGL glut...and that may be a contributing factor now. The irony is that 5E is really DYI friendly. Very easy to convert stuff for it, and the DMG is full of advice for making stuff up, and has all sorts of examples of possible house rules. Unlike 3E or 4E, its pretty easy to change one part, and not worry about the whole thing breaking. And I think people are doing DYI. They must be making their own adventures, because the DMG sales way, way, (way) better then the storylines. I also think people are running it the way they want to. Some people are playing in a very tight, minis based, 3.5/4E style, and other groups run it much, much looser. And the range of campaigns and characters also seems very wide. So don't worry. Calling any thing where people sit around and pretend to be elves (or vampires) and role dice "punk" is pretty funny. But D&Drs are doing it their way. [/QUOTE]
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