Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What happened to the punk aesthetic in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 7002690" data-attributes="member: 6677017"><p>I think most people who have played for more than a week (okay, maybe a bit longer) use some form of house rules. Some of those are just based on not understanding the rules, or how they interpret vague rules. Others might be one or two minor tweaks.</p><p></p><p><em>However...</em> there is a big difference to me between that and a heavily house-ruled game, or a game that makes use of a lot of third-party content.</p><p></p><p>I don't think making your own adventures even <em>counts</em> as homebrewing materials. That's assumed practice. Playing only published adventures is kind of a "variant option" in and of itself.</p><p></p><p>Playing with your own world vs a published world is about a 50/50. I'd say both are equally standard official options.</p><p></p><p>Then you have creating your own monsters, magic items, and spells. That's moving just a bit into true home-brewing mode.</p><p></p><p>Casual house rules, that seek to "fix" bits of the game you'd like different are in the same category. </p><p></p><p>Beyond that you get to full on home-brewing, where you are making up classes, feats, and extensive rules-rewrites, or using those made by others. At that point I think, "Why play D&D?"</p><p></p><p>I just think it is useful to see where one falls on that spectrum, and perhaps identify it in discussions, because we can be talking about vastly different things when one person is thinking, "using group initiative and I writing their own adventures," and another person is thinking, "changed all the classes and uses most of the material on DM's Guild."</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7002690, member: 6677017"] I think most people who have played for more than a week (okay, maybe a bit longer) use some form of house rules. Some of those are just based on not understanding the rules, or how they interpret vague rules. Others might be one or two minor tweaks. [I]However...[/I] there is a big difference to me between that and a heavily house-ruled game, or a game that makes use of a lot of third-party content. I don't think making your own adventures even [I]counts[/I] as homebrewing materials. That's assumed practice. Playing only published adventures is kind of a "variant option" in and of itself. Playing with your own world vs a published world is about a 50/50. I'd say both are equally standard official options. Then you have creating your own monsters, magic items, and spells. That's moving just a bit into true home-brewing mode. Casual house rules, that seek to "fix" bits of the game you'd like different are in the same category. Beyond that you get to full on home-brewing, where you are making up classes, feats, and extensive rules-rewrites, or using those made by others. At that point I think, "Why play D&D?" I just think it is useful to see where one falls on that spectrum, and perhaps identify it in discussions, because we can be talking about vastly different things when one person is thinking, "using group initiative and I writing their own adventures," and another person is thinking, "changed all the classes and uses most of the material on DM's Guild." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What happened to the punk aesthetic in D&D?
Top