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Community
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What happened to the punk aesthetic in D&D?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7005071" data-attributes="member: 6778044"><p>One of the reasons I love 5e is because it is so adaptable and feels a lot like AD&D to me because of that. And I think WotC is supporting that approach with DMsGuild. We've tweaked the rules a lot for our campaign, although that's not unusual for me, as I've done the same with each prior edition. But the 5e mechanics make it very simple, and flexible.</p><p></p><p>In my opinion, what I think you see missing is that the 5e releases target a different audience. At least that's my take on it. The core books, of course, are made for anybody who plays the game. But folks like me don't necessarily need the other releases, although I have all of them and have found things of value in all of them.</p><p></p><p>I think that the main releases, the APs, target a more casual audience looking for a self-contained game. All you really need are the Basic Rules and an AP, although obviously shoes that play a lot will pick up the PHB at least, and the MM and DMG. But an AP lets you create a new group of characters, run them to 15th level or so, and then you can start a new group of PCs with the next AP. It plays well to the "video game" crowd, the MtG crowd, and really what is probably a majority of D&Ders that like the idea of gaining a level every 1-3 sessions, with new abilities, etc. </p><p></p><p>Do ya think we'd let you down, or are we really in the twilight of D&D? Perhaps that's the way life's meant to be, but I don't think so. It's such a livin' thing that there will always be those that tweak and modify the game. I think the main difference is that the published material is (rightfully) focused on the mass market and making it easy to get into the game, and forums like these and DMsGuild provide the outlet for the folks like us that will continue what we do, even if D&D wasn't published at all anymore.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7005071, member: 6778044"] One of the reasons I love 5e is because it is so adaptable and feels a lot like AD&D to me because of that. And I think WotC is supporting that approach with DMsGuild. We've tweaked the rules a lot for our campaign, although that's not unusual for me, as I've done the same with each prior edition. But the 5e mechanics make it very simple, and flexible. In my opinion, what I think you see missing is that the 5e releases target a different audience. At least that's my take on it. The core books, of course, are made for anybody who plays the game. But folks like me don't necessarily need the other releases, although I have all of them and have found things of value in all of them. I think that the main releases, the APs, target a more casual audience looking for a self-contained game. All you really need are the Basic Rules and an AP, although obviously shoes that play a lot will pick up the PHB at least, and the MM and DMG. But an AP lets you create a new group of characters, run them to 15th level or so, and then you can start a new group of PCs with the next AP. It plays well to the "video game" crowd, the MtG crowd, and really what is probably a majority of D&Ders that like the idea of gaining a level every 1-3 sessions, with new abilities, etc. Do ya think we'd let you down, or are we really in the twilight of D&D? Perhaps that's the way life's meant to be, but I don't think so. It's such a livin' thing that there will always be those that tweak and modify the game. I think the main difference is that the published material is (rightfully) focused on the mass market and making it easy to get into the game, and forums like these and DMsGuild provide the outlet for the folks like us that will continue what we do, even if D&D wasn't published at all anymore. [/QUOTE]
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