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What happened to the punk aesthetic in D&D?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7005140" data-attributes="member: 6778044"><p>Unfortunately this is true (and hopefully I'm not one of them). Although it's not new, and certainly par for the course for the internet.</p><p></p><p></p><p></p><p>...must be a modeler <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I will say that I haven't really ever known anybody personally (as in face-to-face) that had even remotely the interest in the rules, tweaking them, and such as me. At best I have people that put up with me thoughts, and they do actually provide quite a bit of input. But it's just not their thing.</p><p></p><p>On the other hand, there are a lot of folks online, such as here at Enworld, that do share that passion. Most of them are very supportive, although that doesn't mean they always agree with me. There are a handful that I would say are a bit more...aggressive in their defense of their ideas or approach. Sometimes that might be me, although I try hard not to be that person. Whenever you've developed something creatively, and especially when you post it in public, it's natural to sometimes be a bit defensive and protective about it. And that can come off the wrong way. Usually I find that there are others who will jump in and defend a given position (although a few times I've felt that I'm in a very small minority). </p><p></p><p>What I think is more important is finding a group of players that appreciate your approach. I toss ideas and stuff out to share with others. It really doesn't matter if others agree if it works for our group. And there are certainly rules and ideas that we thought were great that we change or drop if it doesn't pan out in the long run. </p><p></p><p>And this isn't unique to RPGs/D&D, the same problem exists in my other hobbies. Really anything that somebody is passionate about. And a lot of those hobbies are enjoyed by folks that aren't necessarily the most skilled at people skills, in person or online. Don't let that discourage you, there are a lot of us here who are happy to help.</p><p></p><p>As far as getting another DM to consider a home-brew idea? That's tough because it really depends on a lot of factors related to the DM and the table. Certainly starting with ideas that benefit the game or table as a whole, rather than just your specific character might help. Perhaps starting a thread to vet through some of the ideas (or if you're wary of that, PMing people who you think would be receptive to get some input that way)?</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7005140, member: 6778044"] Unfortunately this is true (and hopefully I'm not one of them). Although it's not new, and certainly par for the course for the internet. ...must be a modeler :) I will say that I haven't really ever known anybody personally (as in face-to-face) that had even remotely the interest in the rules, tweaking them, and such as me. At best I have people that put up with me thoughts, and they do actually provide quite a bit of input. But it's just not their thing. On the other hand, there are a lot of folks online, such as here at Enworld, that do share that passion. Most of them are very supportive, although that doesn't mean they always agree with me. There are a handful that I would say are a bit more...aggressive in their defense of their ideas or approach. Sometimes that might be me, although I try hard not to be that person. Whenever you've developed something creatively, and especially when you post it in public, it's natural to sometimes be a bit defensive and protective about it. And that can come off the wrong way. Usually I find that there are others who will jump in and defend a given position (although a few times I've felt that I'm in a very small minority). What I think is more important is finding a group of players that appreciate your approach. I toss ideas and stuff out to share with others. It really doesn't matter if others agree if it works for our group. And there are certainly rules and ideas that we thought were great that we change or drop if it doesn't pan out in the long run. And this isn't unique to RPGs/D&D, the same problem exists in my other hobbies. Really anything that somebody is passionate about. And a lot of those hobbies are enjoyed by folks that aren't necessarily the most skilled at people skills, in person or online. Don't let that discourage you, there are a lot of us here who are happy to help. As far as getting another DM to consider a home-brew idea? That's tough because it really depends on a lot of factors related to the DM and the table. Certainly starting with ideas that benefit the game or table as a whole, rather than just your specific character might help. Perhaps starting a thread to vet through some of the ideas (or if you're wary of that, PMing people who you think would be receptive to get some input that way)? [/QUOTE]
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