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What Happens If CODENAME: MORNINGSTAR Doesn't Fund?
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<blockquote data-quote="Remus Lupin" data-source="post: 7655780" data-attributes="member: 12760"><p>I've been thinking a lot about this, probably too much for a Kickstarter for a product that I'm not even backing, but I've backed a number of Kickstarters and I've become fascinated with how they work as a kind of sociology. </p><p></p><p>I think Morrus hits most of the highlights of what the problem here is. Though I would note that saying "people are complaining that it's for PF" is probably because a) there are already a raft of products out there for PF, and b) this was originally supposed to be a 5e product. If it were still a 5e product, I might even back it, but I'm satisfied with the market for PF products right now.</p><p></p><p>But what I'm seeing in a lot of the response is that people are a bit gobsmacked at the funding level more than anything else. I went back to look, and by comparison, <a href="https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera" target="_blank">inXile's "Tides of Numenera,"</a> which I backed, was asking for about double what these guys are asking for ($900,000), but that was for a full-on video game, with fairly intensive graphics features, a massive story, lots of art, etc., etc., etc. And for my measly $45, I felt like I got a bargain right out of the gate for a game that I wanted to play if the project funded. Even cutting inXile's ask in half, it's hard to see how Morningstar's budget is reasonable (and it's not helped knowing they've already plowed over $1 million into it).</p><p></p><p>I just wish that <em>someone</em> would develop a software project for 5e, that does much of what Morningstar seems to be advertising (though I need much less than their maximum promise), at a reasonable level of entry. Heck, I've already given chunks of cash to Herolab to suit my Pathfinder needs. Thus I'm exactly the kind of customer Morningstar should be pitching to, but I can't justify it with all of the problems they're having up to this point.</p></blockquote><p></p>
[QUOTE="Remus Lupin, post: 7655780, member: 12760"] I've been thinking a lot about this, probably too much for a Kickstarter for a product that I'm not even backing, but I've backed a number of Kickstarters and I've become fascinated with how they work as a kind of sociology. I think Morrus hits most of the highlights of what the problem here is. Though I would note that saying "people are complaining that it's for PF" is probably because a) there are already a raft of products out there for PF, and b) this was originally supposed to be a 5e product. If it were still a 5e product, I might even back it, but I'm satisfied with the market for PF products right now. But what I'm seeing in a lot of the response is that people are a bit gobsmacked at the funding level more than anything else. I went back to look, and by comparison, [URL="https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera"]inXile's "Tides of Numenera,"[/URL] which I backed, was asking for about double what these guys are asking for ($900,000), but that was for a full-on video game, with fairly intensive graphics features, a massive story, lots of art, etc., etc., etc. And for my measly $45, I felt like I got a bargain right out of the gate for a game that I wanted to play if the project funded. Even cutting inXile's ask in half, it's hard to see how Morningstar's budget is reasonable (and it's not helped knowing they've already plowed over $1 million into it). I just wish that [I]someone[/I] would develop a software project for 5e, that does much of what Morningstar seems to be advertising (though I need much less than their maximum promise), at a reasonable level of entry. Heck, I've already given chunks of cash to Herolab to suit my Pathfinder needs. Thus I'm exactly the kind of customer Morningstar should be pitching to, but I can't justify it with all of the problems they're having up to this point. [/QUOTE]
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What Happens If CODENAME: MORNINGSTAR Doesn't Fund?
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