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What Has Caused the OSR Revival?
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<blockquote data-quote="howandwhy99" data-source="post: 6226303" data-attributes="member: 3192"><p>D&D was conceived of differently early than it came to be in the 90s, 3e, and 4e eras. Many people had forgotten what this was, others never knew and were curious.</p><p></p><p>D&D was thought of differently, felt different, was played for different reasons. The designs of any game can be good on its own terms, but the terms had changed.</p><p></p><p>Fans wanted the game they were promised as kids. I know a lot of people who are simply hoping to play the same game, but better and with more understanding than when they were kids.</p><p></p><p>There was a large, well thought out, and highly organized effort to codify RPGs, which excluded D&D except in very derogatory terms (as it did with all pattern recognition games).</p><p></p><p>The rise of social media on the internet allowed for like minded individuals to find each other and talk about their interests.</p><p></p><p>The bar for self publishing continues to lower, the quality of its formatting continues to rise, and the cost of printed works is also high.</p><p></p><p>Like any success, it builds lowering the bar of access for others. Fans of many early games are going back to what brought them into the hobby and providing easy access to the games is the first step to revitalizing their play.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6226303, member: 3192"] D&D was conceived of differently early than it came to be in the 90s, 3e, and 4e eras. Many people had forgotten what this was, others never knew and were curious. D&D was thought of differently, felt different, was played for different reasons. The designs of any game can be good on its own terms, but the terms had changed. Fans wanted the game they were promised as kids. I know a lot of people who are simply hoping to play the same game, but better and with more understanding than when they were kids. There was a large, well thought out, and highly organized effort to codify RPGs, which excluded D&D except in very derogatory terms (as it did with all pattern recognition games). The rise of social media on the internet allowed for like minded individuals to find each other and talk about their interests. The bar for self publishing continues to lower, the quality of its formatting continues to rise, and the cost of printed works is also high. Like any success, it builds lowering the bar of access for others. Fans of many early games are going back to what brought them into the hobby and providing easy access to the games is the first step to revitalizing their play. [/QUOTE]
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