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What Has Caused the OSR Revival?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6226368" data-attributes="member: 36874"><p>To me, it started at the days of 3.5, when "Complete Class" books were full of power creep and really good stuff was seriously lacking. Our group started working in a celtic campaign and HR3 became our main source of useful D&D-related rules. At that time, I was already making vast use of "Of Ships and the Sea" in another campaign, and I said to my group: "you know, if we're using more 2E books than 3E books in our games, we may as well come back and play AD&D again and see how it goes".</p><p></p><p>The first thing I decided to do was to take both the PHB and the DMG and read them carefully from the introduction to the appendix, as I wanted to run the game exactly as written to give it a fair review. It's worthy to say that a lot of people in Brazil started in RPGs with AD&D 2E, but in a time where oral tradition was a force more powerful than rules as written. To this date, I'm frequently surprised with how many people tell me that they started playing with AD&D but are completely clueless about what the books actually say regarding some basic rules like hit points or initiative. They played versions full of house rules believing that they were playing the game as written. Believe me, it's really weird.</p><p></p><p>So, after reading everything again we finally sit down to play. And boy, we had a blast. The game was actually very good; we surely missed the various clean-ups that happened in the shift to 3.0, but the game was very good, nevertheless. The numbers were not inflated, characters of different levels could sit in the same party and play just fine, and the cleric player was feeling great for earning XP from turning undead and casting spells that advanced his ethos.</p><p></p><p>I put a lot of faith in D&D Next's ability to evoke this kind of gameplay again, but only time will tell. I know that 2E has more stuff waiting to be used than I'll be able to use in a lifetime, so I feel no pressure to make the shift. Right now, I want to run a Council of Wyrms campaign and a classic Realms one, using the Spellbound Boxed Set, but I have no idea when I'll be able to, because I play a lot of non-D&D games as well. If next didn't manage to pull an equivalent experience, though, 2E will probably remain my D&D of choice for the years to come.</p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6226368, member: 36874"] To me, it started at the days of 3.5, when "Complete Class" books were full of power creep and really good stuff was seriously lacking. Our group started working in a celtic campaign and HR3 became our main source of useful D&D-related rules. At that time, I was already making vast use of "Of Ships and the Sea" in another campaign, and I said to my group: "you know, if we're using more 2E books than 3E books in our games, we may as well come back and play AD&D again and see how it goes". The first thing I decided to do was to take both the PHB and the DMG and read them carefully from the introduction to the appendix, as I wanted to run the game exactly as written to give it a fair review. It's worthy to say that a lot of people in Brazil started in RPGs with AD&D 2E, but in a time where oral tradition was a force more powerful than rules as written. To this date, I'm frequently surprised with how many people tell me that they started playing with AD&D but are completely clueless about what the books actually say regarding some basic rules like hit points or initiative. They played versions full of house rules believing that they were playing the game as written. Believe me, it's really weird. So, after reading everything again we finally sit down to play. And boy, we had a blast. The game was actually very good; we surely missed the various clean-ups that happened in the shift to 3.0, but the game was very good, nevertheless. The numbers were not inflated, characters of different levels could sit in the same party and play just fine, and the cleric player was feeling great for earning XP from turning undead and casting spells that advanced his ethos. I put a lot of faith in D&D Next's ability to evoke this kind of gameplay again, but only time will tell. I know that 2E has more stuff waiting to be used than I'll be able to use in a lifetime, so I feel no pressure to make the shift. Right now, I want to run a Council of Wyrms campaign and a classic Realms one, using the Spellbound Boxed Set, but I have no idea when I'll be able to, because I play a lot of non-D&D games as well. If next didn't manage to pull an equivalent experience, though, 2E will probably remain my D&D of choice for the years to come. Cheers, [/QUOTE]
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