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What Has Caused the OSR Revival?
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<blockquote data-quote="Tony Vargas" data-source="post: 7379975" data-attributes="member: 996"><p>Mechanics aren't the main factor behind a game being popular or not. Monopoly, for instance, very popular... but ask a hard-core boardgamer how good it is, mechanically, sometime, if you don't mind listening to a rant.</p><p></p><p> Yeah, I'm just going to have to ask you to lay off the straw man thing. It's getting tiresome. </p><p></p><p>No, I'm not calling anyone a liar (because that would be against the CoC, unlike actually lying). </p><p></p><p> So you've been told too many times that you - personally? collectively? - /only/ like something that's patterned on something from an 80s fad, 'because nostalgia?' And, in defense or reaction, you insist that, instead, nostalgia has absolutely nothing to do with such preferences, for anyone.</p><p></p><p>Pushing back against a generalization with an opposite extreme?</p><p></p><p>Understandable, not exactly the highest road, but understandable. </p><p></p><p> One aspect of these weird little debates I don't ever quite grok is the unwillingness to just leave a preference at that. If you enjoy a game, that's enough - the point of 'em is to have fun. There's really no need to justify it. And, whether/why one person enjoys a game is orthogonal to the trends that might make that game relatively more popular or unpopular at a given moment in history. </p><p></p><p>So, no the observation that D&D was a fad in the 80s, that it's having a come-back, now, and that OSR games are essentially clones of the versions from the 80s doesn't have to imply anything about how you personally feel about it. </p><p></p><p></p><p>But, if what you're really concerned with is the quality of the mechanics of one or more of these games, then popularity isn't the place to start or end, the mechanics themselves and what their merits may be, would be - and another thread not about relative popularity, would be the place for it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7379975, member: 996"] Mechanics aren't the main factor behind a game being popular or not. Monopoly, for instance, very popular... but ask a hard-core boardgamer how good it is, mechanically, sometime, if you don't mind listening to a rant. Yeah, I'm just going to have to ask you to lay off the straw man thing. It's getting tiresome. No, I'm not calling anyone a liar (because that would be against the CoC, unlike actually lying). So you've been told too many times that you - personally? collectively? - /only/ like something that's patterned on something from an 80s fad, 'because nostalgia?' And, in defense or reaction, you insist that, instead, nostalgia has absolutely nothing to do with such preferences, for anyone. Pushing back against a generalization with an opposite extreme? Understandable, not exactly the highest road, but understandable. One aspect of these weird little debates I don't ever quite grok is the unwillingness to just leave a preference at that. If you enjoy a game, that's enough - the point of 'em is to have fun. There's really no need to justify it. And, whether/why one person enjoys a game is orthogonal to the trends that might make that game relatively more popular or unpopular at a given moment in history. So, no the observation that D&D was a fad in the 80s, that it's having a come-back, now, and that OSR games are essentially clones of the versions from the 80s doesn't have to imply anything about how you personally feel about it. But, if what you're really concerned with is the quality of the mechanics of one or more of these games, then popularity isn't the place to start or end, the mechanics themselves and what their merits may be, would be - and another thread not about relative popularity, would be the place for it. [/QUOTE]
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