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What Has Caused the OSR Revival?
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<blockquote data-quote="Tony Vargas" data-source="post: 7380008" data-attributes="member: 996"><p>So is it your point that people, in general, do come to games looking for good mechanics? </p><p>If so I'd have to disagree: IMX, that's a relatively small minority - the more 'Hard Core' of gamers - who really delve into mechanics and start trying out and dissecting games specifically looking for the best mechanics. I don't believe that generally-fruitless quest much contributes to any game's popularity. </p><p></p><p> [sblock="Excessive detail..."] Not that anyone should other reading this, but if you really want to parse what I said above, you'll find that it's not saying anything like what you tried to boil it down to. Particularly, look at what I'm saying about how mechanics relate to the experience a game delivers, they can be part of it, or not, they can contribute to a desired experience by being technically sophisticated or by being sketchy or rough or even 'bad' in a variety of senses (including sense others would label 'good' because subjectivity. ;( ) So please don't think I was telling you you were lying about coming to OSR looking for good mechanics and feeling you'd found them. If they delivered the experience you were looking for, or were enjoyable, they're certainly good enough in that context. That just doesn't necessarily expand out to a trend or to popularity - for the same reason popularity doesn't prove quality, really. [/sblock]</p><p></p><p>Yep, that's a reply fairly deep into the rapid-fire exchange. It's not my 'thesis' or claim about the popularity of OSR. What I offered was an observation, about fads & come-backs, which I quoted a post or two, above. </p><p></p><p> To be clear: the reason you gave, on behalf of everyone who has ever or might ever try an OSR game. I don't doubt it's your personal reason (that is, I'm not calling you a liar). I'm skeptical of the generalization since it doesn't match my experience with actual gamers, especially those outside of message boards... </p><p></p><p></p><p> I'm beginning to get the idea that you feel somehow persecuted and I want to assure you that's not my intent, and that I am not making claims about you personally.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7380008, member: 996"] So is it your point that people, in general, do come to games looking for good mechanics? If so I'd have to disagree: IMX, that's a relatively small minority - the more 'Hard Core' of gamers - who really delve into mechanics and start trying out and dissecting games specifically looking for the best mechanics. I don't believe that generally-fruitless quest much contributes to any game's popularity. [sblock="Excessive detail..."] Not that anyone should other reading this, but if you really want to parse what I said above, you'll find that it's not saying anything like what you tried to boil it down to. Particularly, look at what I'm saying about how mechanics relate to the experience a game delivers, they can be part of it, or not, they can contribute to a desired experience by being technically sophisticated or by being sketchy or rough or even 'bad' in a variety of senses (including sense others would label 'good' because subjectivity. ;( ) So please don't think I was telling you you were lying about coming to OSR looking for good mechanics and feeling you'd found them. If they delivered the experience you were looking for, or were enjoyable, they're certainly good enough in that context. That just doesn't necessarily expand out to a trend or to popularity - for the same reason popularity doesn't prove quality, really. [/sblock] Yep, that's a reply fairly deep into the rapid-fire exchange. It's not my 'thesis' or claim about the popularity of OSR. What I offered was an observation, about fads & come-backs, which I quoted a post or two, above. To be clear: the reason you gave, on behalf of everyone who has ever or might ever try an OSR game. I don't doubt it's your personal reason (that is, I'm not calling you a liar). I'm skeptical of the generalization since it doesn't match my experience with actual gamers, especially those outside of message boards... I'm beginning to get the idea that you feel somehow persecuted and I want to assure you that's not my intent, and that I am not making claims about you personally. [/QUOTE]
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