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General Tabletop Discussion
*TTRPGs General
What have been the big innovations in RPGs?
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<blockquote data-quote="Thanee" data-source="post: 5053281" data-attributes="member: 478"><p>- Dungeons & Dragons</p><p></p><p>Yeah, it has to be listed. THE big innovation in RPG history is the invention of RPG itself, of course. And D&D certainly was the groundbreaking one here.</p><p></p><p>- Classless systems (no classes and levels)</p><p></p><p>That's the single biggest one (not new, but at the time it was clearly the biggest innovation to me) I can think of.</p><p></p><p>- Toolbox systems (point buy and so on)</p><p></p><p>HERO, GURPS, and all the others.</p><p></p><p>- Shadowrun (background, especially the big genre mix; though RIFTS was groundbreaking here as well)</p><p></p><p>Often copied, never reached!</p><p></p><p>- Earthdawn (items)</p><p></p><p>Every magic item has a story, and progresses with the character. Legendary!</p><p></p><p>- The OGL</p><p></p><p>What a bold move, that really brought the market forward! Too bad, that WotC has turned its back on it now.</p><p></p><p></p><p></p><p></p><p>Looks more like a very D&D focused list. Many of those items aren't innovations at all, IMHO, especially all that DDI stuff. What's innovative about that? Maybe it's innovative to charge money for it... most of those resources traditionally have been free. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The internet, of course, is one of the biggest innovations in human history, but that is hardly an RPG-related innovation. RPGs simply benefit from it, like anything else does.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 5053281, member: 478"] - Dungeons & Dragons Yeah, it has to be listed. THE big innovation in RPG history is the invention of RPG itself, of course. And D&D certainly was the groundbreaking one here. - Classless systems (no classes and levels) That's the single biggest one (not new, but at the time it was clearly the biggest innovation to me) I can think of. - Toolbox systems (point buy and so on) HERO, GURPS, and all the others. - Shadowrun (background, especially the big genre mix; though RIFTS was groundbreaking here as well) Often copied, never reached! - Earthdawn (items) Every magic item has a story, and progresses with the character. Legendary! - The OGL What a bold move, that really brought the market forward! Too bad, that WotC has turned its back on it now. Looks more like a very D&D focused list. Many of those items aren't innovations at all, IMHO, especially all that DDI stuff. What's innovative about that? Maybe it's innovative to charge money for it... most of those resources traditionally have been free. ;) The internet, of course, is one of the biggest innovations in human history, but that is hardly an RPG-related innovation. RPGs simply benefit from it, like anything else does. Bye Thanee [/QUOTE]
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