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General Tabletop Discussion
*TTRPGs General
What have been the big innovations in RPGs?
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<blockquote data-quote="Jim Butler" data-source="post: 5054333" data-attributes="member: 1461"><p>Online Communities --> OGL/d20 STL --> Digital Distribution --> Internet Game Tables --></p><p> </p><p>I think the next major innovation in RPGs lies with what happens <strong>after</strong> Fantasy Grounds/Game Table Online. While the other internet-based innovations will aid what happens along the road ahead, the ability to game online with your friends is the essential element required to revolutionalize (and once again grow) the hobby. Everything else is too early for its time.</p><p> </p><p>We've been making baby steps for many years down this front, but no one has done it. MMORPGs succeed at bringing large amounts of gamers to the same game, but fail at the personalization required for a D&D game. Until software companies (or WotC) is ready to allow full customization, I see our industry stalled here waiting the next step.</p><p> </p><p>To just add to the list above (and try and bring this back on track before I hijack Scott's post), I'd add CCGs to the list above. The explosion of great CCGs infused the hobby with some sorely needed design finesse (math matters, but as invisible as possible to customers). Gone are the days of design whatever you want and let the DM fix it.</p></blockquote><p></p>
[QUOTE="Jim Butler, post: 5054333, member: 1461"] Online Communities --> OGL/d20 STL --> Digital Distribution --> Internet Game Tables --> I think the next major innovation in RPGs lies with what happens [B]after[/B] Fantasy Grounds/Game Table Online. While the other internet-based innovations will aid what happens along the road ahead, the ability to game online with your friends is the essential element required to revolutionalize (and once again grow) the hobby. Everything else is too early for its time. We've been making baby steps for many years down this front, but no one has done it. MMORPGs succeed at bringing large amounts of gamers to the same game, but fail at the personalization required for a D&D game. Until software companies (or WotC) is ready to allow full customization, I see our industry stalled here waiting the next step. To just add to the list above (and try and bring this back on track before I hijack Scott's post), I'd add CCGs to the list above. The explosion of great CCGs infused the hobby with some sorely needed design finesse (math matters, but as invisible as possible to customers). Gone are the days of design whatever you want and let the DM fix it. [/QUOTE]
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