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General Tabletop Discussion
*TTRPGs General
What have been the big innovations in RPGs?
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<blockquote data-quote="darjr" data-source="post: 5054367" data-attributes="member: 52905"><p>A few things that come to mind that have not been mentioned yet.</p><p></p><p>Effects based games. Games like HERO where you build your power based on the game mechanics and the fluff is largely there for special effects and looks. So one mans flying hyperspeed is based on a jet pack and the others on wings given by the gods.</p><p></p><p>In some ways effects based games were the beginning of narrative control by players.</p><p></p><p>Exception based games. The only rpg where this is explicit, that I know of, off the top of me head, is D&D 4e. Specific rules break general rules.</p><p></p><p>I think also that group/party dynamics like the interconnect rule in Mongoose Traveller are a bit of a revolution or revelation.</p><p></p><p>Finally, I think a new one are the imposed conditions games, exactly like 4e. In fact with a bit of care, imposed conditions could be used to eliminate hit points and better, more easily, simulate combat, cinematically and otherwise.</p></blockquote><p></p>
[QUOTE="darjr, post: 5054367, member: 52905"] A few things that come to mind that have not been mentioned yet. Effects based games. Games like HERO where you build your power based on the game mechanics and the fluff is largely there for special effects and looks. So one mans flying hyperspeed is based on a jet pack and the others on wings given by the gods. In some ways effects based games were the beginning of narrative control by players. Exception based games. The only rpg where this is explicit, that I know of, off the top of me head, is D&D 4e. Specific rules break general rules. I think also that group/party dynamics like the interconnect rule in Mongoose Traveller are a bit of a revolution or revelation. Finally, I think a new one are the imposed conditions games, exactly like 4e. In fact with a bit of care, imposed conditions could be used to eliminate hit points and better, more easily, simulate combat, cinematically and otherwise. [/QUOTE]
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