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General Tabletop Discussion
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What have been the big innovations in RPGs?
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<blockquote data-quote="cattoy" data-source="post: 5055498" data-attributes="member: 38606"><p>Now that I think about it, the big innovation in RPGs is that Blizzard discovered that they could make a metric buttload of money if they took out all of the RP from the G.</p><p></p><p>This was first perfected in the Diablo series, which has all of the trappings of a traditional fantasy RPG except that you don't actually role play. You interact with NPCs, sure, but all you do is get quests and rewards from them. The cutscenes are non interactive and the plot is a railroad.</p><p></p><p>They sold millions of them. I think between Diablo, Diablo II and Lord of Destruction, they moved over 20 million copies.</p><p></p><p>Currently, the cash cow is WoW There are hundreds of servers, less than one in ten is listed as a RP server and even there, people don't always role play.</p><p></p><p>The lesson Blizzard teaches is that the masses like combat, like kewl powerz, phat lewt and don't care much about role playing.</p><p></p><p>Simultaneously, at the opposite end of the spectrum, indie game designers were focusing on rethinking role playing, spawning the indie game movement. Many interesting products of this movement aren't entirely functional as games as much as fascinating thought experiments.</p><p></p><p>It remains to be seen what impact this movement will have on the future of the hobby.</p></blockquote><p></p>
[QUOTE="cattoy, post: 5055498, member: 38606"] Now that I think about it, the big innovation in RPGs is that Blizzard discovered that they could make a metric buttload of money if they took out all of the RP from the G. This was first perfected in the Diablo series, which has all of the trappings of a traditional fantasy RPG except that you don't actually role play. You interact with NPCs, sure, but all you do is get quests and rewards from them. The cutscenes are non interactive and the plot is a railroad. They sold millions of them. I think between Diablo, Diablo II and Lord of Destruction, they moved over 20 million copies. Currently, the cash cow is WoW There are hundreds of servers, less than one in ten is listed as a RP server and even there, people don't always role play. The lesson Blizzard teaches is that the masses like combat, like kewl powerz, phat lewt and don't care much about role playing. Simultaneously, at the opposite end of the spectrum, indie game designers were focusing on rethinking role playing, spawning the indie game movement. Many interesting products of this movement aren't entirely functional as games as much as fascinating thought experiments. It remains to be seen what impact this movement will have on the future of the hobby. [/QUOTE]
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