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General Tabletop Discussion
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What have been the big innovations in RPGs?
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<blockquote data-quote="howandwhy99" data-source="post: 5055598" data-attributes="member: 3192"><p>The two aren't related. It's merely pointing out the area of inquiry for the science should not having its' scope defined by one source.</p><p> </p><p>Ah, well it is a limited viewpoint and does deride others. I am pointing out that the scope of roleplaying is larger than the scope held within one highly espoused definition regarding it solely as improvisational storytelling.</p><p> </p><p>That's cool and I don't mind anyone disagreeing with me about the expanse of roleplaying theory. For the second paragraph, while I agree that is what games are I was specifically referring to the act of roleplaying with the term you also use, not gaming. Games aren't necessary for improvisation nor for roleplaying as they exist outside the gaming hobby. I am saying expressing a rule or following one is necessarily a scripted, not improvised act and is included in the definition of roleplaying.</p><p> </p><p>You're free to believe that. I'm not going to try and dissuade you from your opinion. IME, I find from looking at the games designed in the last few years, including 4e, WH3e, the proliferation of 1-page RPGs, as well as the repetition of particular terms used within the community, that I see a change in how people not only define RPGs, but roleplaying as a whole. This limited viewpoint redefines what games created, what designers are willing to publish, and what will be branded "objectively bad game design". It's no conspiracy, simply a large group of people who have decided on one truth by denying, or perhaps not even knowing any other. Philosophical disagreement is central to living IMO. Any theory that refuses criticism isn't much of a theory in my book.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5055598, member: 3192"] The two aren't related. It's merely pointing out the area of inquiry for the science should not having its' scope defined by one source. Ah, well it is a limited viewpoint and does deride others. I am pointing out that the scope of roleplaying is larger than the scope held within one highly espoused definition regarding it solely as improvisational storytelling. That's cool and I don't mind anyone disagreeing with me about the expanse of roleplaying theory. For the second paragraph, while I agree that is what games are I was specifically referring to the act of roleplaying with the term you also use, not gaming. Games aren't necessary for improvisation nor for roleplaying as they exist outside the gaming hobby. I am saying expressing a rule or following one is necessarily a scripted, not improvised act and is included in the definition of roleplaying. You're free to believe that. I'm not going to try and dissuade you from your opinion. IME, I find from looking at the games designed in the last few years, including 4e, WH3e, the proliferation of 1-page RPGs, as well as the repetition of particular terms used within the community, that I see a change in how people not only define RPGs, but roleplaying as a whole. This limited viewpoint redefines what games created, what designers are willing to publish, and what will be branded "objectively bad game design". It's no conspiracy, simply a large group of people who have decided on one truth by denying, or perhaps not even knowing any other. Philosophical disagreement is central to living IMO. Any theory that refuses criticism isn't much of a theory in my book. [/QUOTE]
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