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What have i missed about Greenbound Summoning?
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<blockquote data-quote="two" data-source="post: 2178826" data-attributes="member: 9002"><p>Granted, "broken" is annoying. Just replace it with "powerful enough to make things not fun." Does that help you at all?</p><p></p><p>If you balance the feat with a long arduous quest full of sacrifice and etc. then I suppose it might be balanced. It's little different from a quest to gain a powerful artifact, after all. That's cool.</p><p></p><p>I don't think the original poster is in this situation. The original poster was looking around for a feat to take, came across this one, and thought it looked very powerful. It is. Or perhaps the original poster is a GM and is wondering if he/she should allow a player to take it.</p><p></p><p>Whichever -- WOTC could have done the reasonable thing and added a single line of text which (as you suggested) indicated the power level of the feat, something like:</p><p></p><p>"This is a very powerful feat and should only be taken with GM guidance and approval" something like that.</p><p></p><p>To simply list it as a feat a player can take, with no prerequisites (for a druid, at least), is daffy at best.</p><p></p><p>Believe it or not, some things DO make the game less fun (for everyone) because they are overwhelmingly powerful. A dedicated Greenbound Summoning druid can, at the cost of a feat, summon creatures many times more powerful than is normal at whatever druid level the druid happens to be at. This could make encounters trivially easy, annoy the GM, and equally importantly make the other PC's in the party feel like a 3rd wheel.</p><p></p><p>It's not fun when it's always the Druid, all the time.</p><p></p><p>To Sum: if the "intended purpose of the feat is to give druids something to quest for", they should do the obvious thing and, well, state that. </p><p></p><p>Possible scenario, feat taken without quest:</p><p></p><p>Party: Oh boy we levelled up!</p><p>Rogue: I'm taking "dodge."</p><p>Fighter: I'm taking "cleave."</p><p>Barbarian: I'm taking weapon focus.</p><p>Druid: I'm taking Greenbound Summoning.</p><p></p><p>Rest of party: huh?</p><p></p><p>GM: [hold head in hands...] good lord, what is THAT?</p><p></p><p>[... three combat sessions later]</p><p></p><p>Rogue: Hey, your summoned creatures done yet?</p><p>Fighter: Are they STILL stuck in them thorns?</p><p>Barbarian: Want me to hack away at them some?</p><p>Druid: [nonchalant] No, My guys got it covered. Or I'll blow another 2nd level spell and really wipe the floor with them.</p><p></p><p>GM: [holds head in hands]... good lord, how do I make it end? [plots nerfing of Greenbound Summoning]</p></blockquote><p></p>
[QUOTE="two, post: 2178826, member: 9002"] Granted, "broken" is annoying. Just replace it with "powerful enough to make things not fun." Does that help you at all? If you balance the feat with a long arduous quest full of sacrifice and etc. then I suppose it might be balanced. It's little different from a quest to gain a powerful artifact, after all. That's cool. I don't think the original poster is in this situation. The original poster was looking around for a feat to take, came across this one, and thought it looked very powerful. It is. Or perhaps the original poster is a GM and is wondering if he/she should allow a player to take it. Whichever -- WOTC could have done the reasonable thing and added a single line of text which (as you suggested) indicated the power level of the feat, something like: "This is a very powerful feat and should only be taken with GM guidance and approval" something like that. To simply list it as a feat a player can take, with no prerequisites (for a druid, at least), is daffy at best. Believe it or not, some things DO make the game less fun (for everyone) because they are overwhelmingly powerful. A dedicated Greenbound Summoning druid can, at the cost of a feat, summon creatures many times more powerful than is normal at whatever druid level the druid happens to be at. This could make encounters trivially easy, annoy the GM, and equally importantly make the other PC's in the party feel like a 3rd wheel. It's not fun when it's always the Druid, all the time. To Sum: if the "intended purpose of the feat is to give druids something to quest for", they should do the obvious thing and, well, state that. Possible scenario, feat taken without quest: Party: Oh boy we levelled up! Rogue: I'm taking "dodge." Fighter: I'm taking "cleave." Barbarian: I'm taking weapon focus. Druid: I'm taking Greenbound Summoning. Rest of party: huh? GM: [hold head in hands...] good lord, what is THAT? [... three combat sessions later] Rogue: Hey, your summoned creatures done yet? Fighter: Are they STILL stuck in them thorns? Barbarian: Want me to hack away at them some? Druid: [nonchalant] No, My guys got it covered. Or I'll blow another 2nd level spell and really wipe the floor with them. GM: [holds head in hands]... good lord, how do I make it end? [plots nerfing of Greenbound Summoning] [/QUOTE]
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What have i missed about Greenbound Summoning?
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