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<blockquote data-quote="billd91" data-source="post: 8217253" data-attributes="member: 3400"><p>1e - inspirational and challenging vocabulary</p><p>2e - settings, regularizing certain 1e rules like fixing surprise, weapon group proficiencies</p><p>3e - all stats are on same bonus schedule, all classes on same XP schedule, removal of limits (racial limits, stat requirements for classes), ACs go up, NPC classes</p><p>4e - bloodied status</p><p>5e - bounded accuracy, taking the design stuff learned through 2 previous editions and producing a game that can play with the relative simplicity of the 1e/2e days, dispensing with the wealth/level and magic item economy that drove the 2 previous editions</p></blockquote><p></p>
[QUOTE="billd91, post: 8217253, member: 3400"] 1e - inspirational and challenging vocabulary 2e - settings, regularizing certain 1e rules like fixing surprise, weapon group proficiencies 3e - all stats are on same bonus schedule, all classes on same XP schedule, removal of limits (racial limits, stat requirements for classes), ACs go up, NPC classes 4e - bloodied status 5e - bounded accuracy, taking the design stuff learned through 2 previous editions and producing a game that can play with the relative simplicity of the 1e/2e days, dispensing with the wealth/level and magic item economy that drove the 2 previous editions [/QUOTE]
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