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What I learned from Boardgames: The hidden power of the character sheet
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<blockquote data-quote="Kinak" data-source="post: 6020497" data-attributes="member: 6694112"><p>I had a lot of luck with "boardgameification" when GMing Iron Heroes (a d20 variant that uses a lot of token pools). Having physical representations for the tokens made all the difference in the world.</p><p></p><p>Condition/Injury cards can also help a lot, for the same reason. They're just easier to keep track of, particularly when the conditions have a whole list of effects.</p><p></p><p>What I really want, as a DM, is monster cards. I want monsters that can be clearly described on a surface the size of a Magic card or, at most, index card.</p><p></p><p>If it can be made to work for monsters, and I'm confident it can, a similar sheet plus round/encounter tracking for PCs should work. Stuff like Iron Heroes token pools or 5e's expertise dice create the depth you want for a PC without taking up a ton of sheet real estate.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6020497, member: 6694112"] I had a lot of luck with "boardgameification" when GMing Iron Heroes (a d20 variant that uses a lot of token pools). Having physical representations for the tokens made all the difference in the world. Condition/Injury cards can also help a lot, for the same reason. They're just easier to keep track of, particularly when the conditions have a whole list of effects. What I really want, as a DM, is monster cards. I want monsters that can be clearly described on a surface the size of a Magic card or, at most, index card. If it can be made to work for monsters, and I'm confident it can, a similar sheet plus round/encounter tracking for PCs should work. Stuff like Iron Heroes token pools or 5e's expertise dice create the depth you want for a PC without taking up a ton of sheet real estate. Cheers! Kinak [/QUOTE]
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What I learned from Boardgames: The hidden power of the character sheet
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