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What I Learned Running a 1 to 30 D&D Campaign
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<blockquote data-quote="wedgeski" data-source="post: 5390042" data-attributes="member: 16212"><p>This is a very good point. I DM a 5-player game every week and I'm constantly chivvying my guys along so that combats don't bog down and eat our precious game time away... they know this and take it in good spirit. However when it comes to my turns I often subject myself to the same pressure, when I really shouldn't.</p><p></p><p>Players have the luxury of only having to know their own mind. They can do their best to set up tactical advantage or look for it from their friends, but when the dice are rolling, it's really only their own PC they have to worry about. DM's on the other hand are forging an entire combat, the fates of multiple monsters and minions in their hands, most of whom will have been selected for their ability to synnergise and make life as hard as possible for the adventurers.</p><p></p><p>Sometimes it's even easier for the DM to forget this than it is the players.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5390042, member: 16212"] This is a very good point. I DM a 5-player game every week and I'm constantly chivvying my guys along so that combats don't bog down and eat our precious game time away... they know this and take it in good spirit. However when it comes to my turns I often subject myself to the same pressure, when I really shouldn't. Players have the luxury of only having to know their own mind. They can do their best to set up tactical advantage or look for it from their friends, but when the dice are rolling, it's really only their own PC they have to worry about. DM's on the other hand are forging an entire combat, the fates of multiple monsters and minions in their hands, most of whom will have been selected for their ability to synnergise and make life as hard as possible for the adventurers. Sometimes it's even easier for the DM to forget this than it is the players. [/QUOTE]
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What I Learned Running a 1 to 30 D&D Campaign
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