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What I Learned Running a 1 to 30 D&D Campaign
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<blockquote data-quote="Aegeri" data-source="post: 5390290" data-attributes="member: 78116"><p>Players always ask me if they've hit or not usually: When I know what they are attacking, the power isn't the important part (and normally not too difficult to figure out if it is melee/ranged/close/area etc) - it's the target. I just look over the stat block of the monster quickly and look at the handy "Triggered" section. If they do anything that defies that I either bear it in mind and let them continue, or I stop them and use the action. Unless you tell your PCs the monsters defenses there should be plenty of time for you to react. They do, after all rely on you as the DM to tell them if their Whirling Platypus strike works.</p><p></p><p>Incidentally, that would be a great power.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5390290, member: 78116"] Players always ask me if they've hit or not usually: When I know what they are attacking, the power isn't the important part (and normally not too difficult to figure out if it is melee/ranged/close/area etc) - it's the target. I just look over the stat block of the monster quickly and look at the handy "Triggered" section. If they do anything that defies that I either bear it in mind and let them continue, or I stop them and use the action. Unless you tell your PCs the monsters defenses there should be plenty of time for you to react. They do, after all rely on you as the DM to tell them if their Whirling Platypus strike works. Incidentally, that would be a great power. [/QUOTE]
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