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What if High Level Was Only in a Supplement
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<blockquote data-quote="GuardianLurker" data-source="post: 9185837" data-attributes="member: 786"><p>I think that's a little fast, production wise, but your point about the first adopter pace is well taken. I was shooting for the trailing edge of first adopters or the very beginning of mainstream advancement, but I can see the utility of moving faster.</p><p>Likewise for combining the Advanced and Heroic portions. I think quality-wise we'd be better off a little slower for those two in particular, especially since those are the areas/levels that are suffering the most from lack of attention currently. </p><p></p><p>And saturation is another reason why I had a slightly slower cadence. Really, though, aside from the Core, the sample Adventure Path, and an Opponent Book, the remaining supplements can come at any pace. So maybe put those on the faster cadence, and the others slower?</p><p></p><p>I'll admit the name for the first opponent book is sub-par. Nor do I have very good memories of 2e's version, and Savage Species was only a little better. It was more listed as an example of "How to Play/Detail the Typical Opponents", not as a PC-options or MM book. I mean, for all the meme-talk about Tucker's Kobolds, or the Red Arrow (?) Orcs from Faerun, have you ever really seen any guidance on how to play those kinds of opponents well? Or how to make them relevant through an entire campaign? (Sorry. It's an issue of mine. But worth thinking about, I feel.)</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 9185837, member: 786"] I think that's a little fast, production wise, but your point about the first adopter pace is well taken. I was shooting for the trailing edge of first adopters or the very beginning of mainstream advancement, but I can see the utility of moving faster. Likewise for combining the Advanced and Heroic portions. I think quality-wise we'd be better off a little slower for those two in particular, especially since those are the areas/levels that are suffering the most from lack of attention currently. And saturation is another reason why I had a slightly slower cadence. Really, though, aside from the Core, the sample Adventure Path, and an Opponent Book, the remaining supplements can come at any pace. So maybe put those on the faster cadence, and the others slower? I'll admit the name for the first opponent book is sub-par. Nor do I have very good memories of 2e's version, and Savage Species was only a little better. It was more listed as an example of "How to Play/Detail the Typical Opponents", not as a PC-options or MM book. I mean, for all the meme-talk about Tucker's Kobolds, or the Red Arrow (?) Orcs from Faerun, have you ever really seen any guidance on how to play those kinds of opponents well? Or how to make them relevant through an entire campaign? (Sorry. It's an issue of mine. But worth thinking about, I feel.) [/QUOTE]
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What if High Level Was Only in a Supplement
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