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What is a "Narrative Mechanic"?
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<blockquote data-quote="Neonchameleon" data-source="post: 9148945" data-attributes="member: 87792"><p>The same way we do in D&D - come up with the plan and suggest it, or just dive in head virst. But with less planning in Blades because you start in media res, and flashbacks are normally used on the spur of the moment.</p><p></p><p>There are far, far moving parts in D&D to discuss these things about. Such as spell slots. And you're expected to start D&D at the beginning rather than with a lightly cooked plan and then jump to where it goes off the rails.</p><p></p><p>What you're describing is a level of planning that goes beyond making all characters' spell slots the subject of discussion by the whole party in TSR era D&D every in game morning. Rather than mostly using them on the fly in character. But you're only doing this level of planning and control of each others' characters in the game you are unfamiliar with (for reasons of unfamiliarity; I'm not accusing you of bad faith).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9148945, member: 87792"] The same way we do in D&D - come up with the plan and suggest it, or just dive in head virst. But with less planning in Blades because you start in media res, and flashbacks are normally used on the spur of the moment. There are far, far moving parts in D&D to discuss these things about. Such as spell slots. And you're expected to start D&D at the beginning rather than with a lightly cooked plan and then jump to where it goes off the rails. What you're describing is a level of planning that goes beyond making all characters' spell slots the subject of discussion by the whole party in TSR era D&D every in game morning. Rather than mostly using them on the fly in character. But you're only doing this level of planning and control of each others' characters in the game you are unfamiliar with (for reasons of unfamiliarity; I'm not accusing you of bad faith). [/QUOTE]
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What is a "Narrative Mechanic"?
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