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What is a "Narrative Mechanic"?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9150092" data-attributes="member: 82106"><p>Right, so what I remember of our first session of BitD, we took on a hit for pay, and we did some pre-score casing out of things, and formulated a 'plan A'. However, Clausewitz was in attendance, plan A didn't survive first contact with the enemy. At that we just started 'doing stuff', my character whipped out a weapon, one of the other characters tried to drug an NPC, etc. It all kind of worked out (messily IIRC but we did all get out in one piece and the target didn't). MOSTLY after that it got more like what [USER=6993955]@Fenris-77[/USER] is saying, we got into a bit of a 'groove'. So when we did a hit on a rival gang's stash house we did acquire some uniforms and help from an NPC which got us partway through, and then it was just "oh, yeah, I pull out a widget" whenever we ran into a problem, until we started to run out of inventory, lol. Luckily we managed to finish up the score before things melted down, though. Honestly, BitD is a bit of a skilled play, you start to figure out optimal problem solving paths that let you rely on fewer pieces of gear, and the PCs skill sets start to really mesh. I mean, if you wanted to scare the crap out of someone, or kill them outright, Takeo is your guy. If you want to blow things up, BEAKER! Weird ghost stuff? Skewth!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9150092, member: 82106"] Right, so what I remember of our first session of BitD, we took on a hit for pay, and we did some pre-score casing out of things, and formulated a 'plan A'. However, Clausewitz was in attendance, plan A didn't survive first contact with the enemy. At that we just started 'doing stuff', my character whipped out a weapon, one of the other characters tried to drug an NPC, etc. It all kind of worked out (messily IIRC but we did all get out in one piece and the target didn't). MOSTLY after that it got more like what [USER=6993955]@Fenris-77[/USER] is saying, we got into a bit of a 'groove'. So when we did a hit on a rival gang's stash house we did acquire some uniforms and help from an NPC which got us partway through, and then it was just "oh, yeah, I pull out a widget" whenever we ran into a problem, until we started to run out of inventory, lol. Luckily we managed to finish up the score before things melted down, though. Honestly, BitD is a bit of a skilled play, you start to figure out optimal problem solving paths that let you rely on fewer pieces of gear, and the PCs skill sets start to really mesh. I mean, if you wanted to scare the crap out of someone, or kill them outright, Takeo is your guy. If you want to blow things up, BEAKER! Weird ghost stuff? Skewth! [/QUOTE]
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What is a "Narrative Mechanic"?
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