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What is a "Narrative Mechanic"?
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<blockquote data-quote="clearstream" data-source="post: 9150363" data-attributes="member: 71699"><p>Jonny Archer strictly speaking doesn't know anything. We pretend that he does. Therefore what Jonny knows is down to what we pretend that he knows.</p><p></p><p></p><p>On the basis of my observation above, you could even say that it's the only thing that's relevant. There is no means of ensuring Jonny is reasonably informed, other than via the player. Ergo, anything that player doesn't know, Jonny can't know.</p><p></p><p>EDIT What I resist is that Jonny <em>necessarily </em>doesn't know about dice. Jonny doesn't know anything. Players know about dice, and therefore it is open to them to act as if their character does. Whether they ought to do so is entirely another matter. One that can be fruitfully discussed with a solid definition of what it is to be diegetic in TTRPG in hand.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9150363, member: 71699"] Jonny Archer strictly speaking doesn't know anything. We pretend that he does. Therefore what Jonny knows is down to what we pretend that he knows. On the basis of my observation above, you could even say that it's the only thing that's relevant. There is no means of ensuring Jonny is reasonably informed, other than via the player. Ergo, anything that player doesn't know, Jonny can't know. EDIT What I resist is that Jonny [I]necessarily [/I]doesn't know about dice. Jonny doesn't know anything. Players know about dice, and therefore it is open to them to act as if their character does. Whether they ought to do so is entirely another matter. One that can be fruitfully discussed with a solid definition of what it is to be diegetic in TTRPG in hand. [/QUOTE]
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What is a "Narrative Mechanic"?
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