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What Is an Experience Point Worth?
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<blockquote data-quote="darkbard" data-source="post: 7732477" data-attributes="member: 1282"><p>pemerton already did an excellent job of addressing this, but I will add my own answer.</p><p></p><p>For context, I play 4E D&D (though I've read through Blades in the Dark in its entirety and excerpts (sometimes large) of Dungeon World, Burning Wheel, and some of the other "indie style" games that come up in threads like this).</p><p></p><p>If my players have signaled to me that the ship journey itself is "going to the action," i.e. a narrative element with which they wish to engage, then I will frame a scene wherein complications like the one you present (sea trolls and hags, etc.) are introduced as the result of failed actions on the parts of the PCs (generally speaking, a failed roll in a Skill Challenge or something similar). If the players have not signaled that the ship journey is anything other than a means to an end, i.e. "getting to where the action is," then I may narrate elements that seem flavorful as descriptive text ("during the journey you learn that the Hag Thrall Narrows are worthy of their name, for not only does the ship contend with the region's notorious choppy waters and hillock swells, but your group aids the crew in fending off an attack by amphibious Sea Trolls who serve the mythic Hags who govern a subaqueous realm deep in the Narrows"), but this will serve only as description, not as a complication, for they haven't failed any action declarations.</p></blockquote><p></p>
[QUOTE="darkbard, post: 7732477, member: 1282"] pemerton already did an excellent job of addressing this, but I will add my own answer. For context, I play 4E D&D (though I've read through Blades in the Dark in its entirety and excerpts (sometimes large) of Dungeon World, Burning Wheel, and some of the other "indie style" games that come up in threads like this). If my players have signaled to me that the ship journey itself is "going to the action," i.e. a narrative element with which they wish to engage, then I will frame a scene wherein complications like the one you present (sea trolls and hags, etc.) are introduced as the result of failed actions on the parts of the PCs (generally speaking, a failed roll in a Skill Challenge or something similar). If the players have not signaled that the ship journey is anything other than a means to an end, i.e. "getting to where the action is," then I may narrate elements that seem flavorful as descriptive text ("during the journey you learn that the Hag Thrall Narrows are worthy of their name, for not only does the ship contend with the region's notorious choppy waters and hillock swells, but your group aids the crew in fending off an attack by amphibious Sea Trolls who serve the mythic Hags who govern a subaqueous realm deep in the Narrows"), but this will serve only as description, not as a complication, for they haven't failed any action declarations. [/QUOTE]
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