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What Is an Experience Point Worth?
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<blockquote data-quote="pemerton" data-source="post: 7732797" data-attributes="member: 42582"><p>[MENTION=29398]Lanefan[/MENTION]</p><p></p><p>You insist that corridors always matter. That's simply not true. Read REH's The Scarlet Citadel, or The Hour of the Dragon, or Xuthal of the Dusk. All involve "dungeons". None provides a map. Similarly for Moria in Fellowship of the Ring - no map.</p><p></p><p>Nuances of paths, holes in the wall, heights of ceilings, are not always the most important things - in life or in fiction.</p><p></p><p>As for your "But isn't that how you do it?" - no. To repeat: the PCs (voiced by their players) ask the angels to take the to the reliquary. The angels take them there. We then find out what happens at the reliquary, by deploying the action resolution mechanics. No unrevealed backstory has been used to thwart any action declaration.</p><p></p><p>But you say: <em>relying on unrevealed backstory to determine success or failure means that backstory has now influenced play, and is thus locked in</em>. Obviously it's locked in. My point is - <em>the GM could have changed that backstory to something that allowed the action declaration a chance of success, but didn't</em>. How is that not a railroad?</p><p></p><p>I'm interested in [MENTION=6816042]Arilyn[/MENTION]'s answer to the same question, if she'd like to (Arilyn, I apologise if I've got your gender wrong).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7732797, member: 42582"] [MENTION=29398]Lanefan[/MENTION] You insist that corridors always matter. That's simply not true. Read REH's The Scarlet Citadel, or The Hour of the Dragon, or Xuthal of the Dusk. All involve "dungeons". None provides a map. Similarly for Moria in Fellowship of the Ring - no map. Nuances of paths, holes in the wall, heights of ceilings, are not always the most important things - in life or in fiction. As for your "But isn't that how you do it?" - no. To repeat: the PCs (voiced by their players) ask the angels to take the to the reliquary. The angels take them there. We then find out what happens at the reliquary, by deploying the action resolution mechanics. No unrevealed backstory has been used to thwart any action declaration. But you say: [i]relying on unrevealed backstory to determine success or failure means that backstory has now influenced play, and is thus locked in[/i]. Obviously it's locked in. My point is - [I]the GM could have changed that backstory to something that allowed the action declaration a chance of success, but didn't[/I]. How is that not a railroad? I'm interested in [MENTION=6816042]Arilyn[/MENTION]'s answer to the same question, if she'd like to (Arilyn, I apologise if I've got your gender wrong). [/QUOTE]
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