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What is canon about older-edition settings in 5E?
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<blockquote data-quote="JEB" data-source="post: 8355285" data-attributes="member: 10148"><p>PRINCES OF THE APOCALYPSE (thanks, [USER=6780330]@Parmandur[/USER])</p><p></p><p><em>Dark Sun</em></p><ul> <li data-xf-list-type="ul">Athas is a "dying planet" "scarred by elemental power"; the gods of Athas fought a war against the primordials and lost; following the defeat of the gods, indifferent primordials took little interest in mortals while sorcerer-kings arose and nearly destroyed the world with "reckless use of defiling magic"; Athas became a desert world with terrible monsters and survival-of-the-fittest</li> <li data-xf-list-type="ul">In Dark Sun, "mere survival is adventure enough"</li> <li data-xf-list-type="ul">The main region described as suitable for this adventure is the Great Alluvial Sand Wastes, which includes:<ul> <li data-xf-list-type="ul">the "slave village" of Freedom</li> <li data-xf-list-type="ul">Silver Spring oasis</li> </ul></li> <li data-xf-list-type="ul">The Green Age was a past era (presumably 5000 years ago) in which Athas looked much like the Forgotten Realms</li> <li data-xf-list-type="ul">Slave traders exist in the setting</li> <li data-xf-list-type="ul">Other locations in the setting include the halfling village of Ogo; the "recently freed" city of Tyr, whose leaders hope to forge an alliance with the halflings of the Forest Ridge</li> <li data-xf-list-type="ul">There's a very detailed section on elemental cults (and elemental priests) in Athas, they're very important in Athasian society; they note a difference between elemental priests and elemental cults, namely that the latter are evil</li> <li data-xf-list-type="ul">Athas includes city-states and nomadic tribes</li> <li data-xf-list-type="ul">Factions in Athas include the Veiled Alliance (=The Harpers), The Free (=Order of the Gauntlet), Druid circles (=The Emerald Enclave), Templar bureaucracy (=Lords' Alliance), and House Tsalaxa (=The Zhentarim); each gets a brief profile</li> <li data-xf-list-type="ul">Also mentioned is the Tyr Region, the Dragon's Bowl, the city of Urik, and Draj</li> <li data-xf-list-type="ul">There's an illustration of two warriors hanging from balloons attacking a single individual with two hand-axes - unclear if they're metal or stone (but definitely not obsidian)</li> </ul><p><em>Dragonlance</em></p><ul> <li data-xf-list-type="ul">Mentions two eras in Krynn's history appropriate for the adventure: "the pre-Cataclysm Age of Might" and the War of the Lance</li> <li data-xf-list-type="ul">Locations include the hills and mountains of Solamnia; Ergoth; the "soon-to-be-destroyed Istar"</li> <li data-xf-list-type="ul">Notes the Dragonlance saga began in "Abanasinia, near Solace and Haven, at the end of the Time of Darkness in the year or two preceding the War of the Lance"</li> <li data-xf-list-type="ul">There are hills and mountains between Solace and Haven; Haven is the biggest city in the region</li> <li data-xf-list-type="ul">Gateway is a town south of Solace</li> <li data-xf-list-type="ul">the "forks of the White-Rage River" are presumably near Solace and Haven</li> <li data-xf-list-type="ul">Thorbardin has history predating the Kinslayer Wars</li> <li data-xf-list-type="ul">Prehistory: the god Chaos was imprisoned in the Graygem by Reorx</li> <li data-xf-list-type="ul">Pax Tharkas is north of Thorbardin</li> <li data-xf-list-type="ul">The Catalcysm "destroyed and buried countless cities, but also unearthed ancient ruins and places of power"; the "perceived absence" of the gods led humans to seek out sources of power that could "rival the divine"</li> <li data-xf-list-type="ul">Factions in Krynn include: the Knights of Solamnia (=Order of the Gauntlet), allies of the Forestmaster (=Emerald Enclave), community leaders in Abanasinia (=Lords' Alliance), and the Seekers (=Zhentarim); each gets a brief profile</li> <li data-xf-list-type="ul">There is no faction similar to the Harpers; "benevolent locals" are as close as you get</li> <li data-xf-list-type="ul">Also mentioned are Qualinesti elves; the Forestmaster, a powerful unicorn of the Darken Wood; the Straits of Schallsea; and the Theocrats; and Dragon Highlords</li> <li data-xf-list-type="ul">Draconians are corrupted offspring of good dragons; can be represented by applying the half-dragon template to hobgoblins or lizardfolk; each should have a Death Throes trait, baaz draconians turn to stone when killed while kapak draconians dissolve into acid</li> </ul><p><em>Greyhawk</em></p><ul> <li data-xf-list-type="ul">References the Temple of Elemental Evil; located in the Kron Hills between Verbobonc and the elven kingdom of Celene; the Gnarley Forest is apparently nearby</li> <li data-xf-list-type="ul">The Temple of Elemental Evil "was built long ago and spawned hordes of bloodthirsty monsters" that attacked the lands between Celene and Veluna on "several occasions"; it (as of this adventure) is currently abandoned and has been for several generations</li> <li data-xf-list-type="ul">Hommlet, the "corrupt town" of Nulb, the "small" river Imeryds Run, the gnome town of Tulvar, the Etterboek, are all mentioned</li> <li data-xf-list-type="ul">Verbobonc is "the most important city anywhere in that area" and has river wharves</li> <li data-xf-list-type="ul">These are all in a corner of the Flanaess</li> <li data-xf-list-type="ul">Also mentioned are the Principality of Ulek, the city of Dyvers, and Chendl, capital of the kingdom of Furyondy</li> <li data-xf-list-type="ul">Factions in Oerth include: the Circle of Eight (=The Harpers), the Church of Saint Cuthbert (=Order of the Gauntlet), The Old Faith (=Emerald Enclave), the Knights of the Hart (=Lords' Alliance), and the Thieves' Guild of Greyhawk (=Zhentarim); each gets a brief profile</li> <li data-xf-list-type="ul">The Circle of Eight is interested in preserving the balance of power in the Flanaess (rather like Mordenkainen in <em>Mordenkainen's Tome of Foes</em>, though no tie is made)</li> <li data-xf-list-type="ul">The Church of Saint Cuthbert is one of several paladin orders (and also includes clerics and fighters)</li> <li data-xf-list-type="ul">The Old Faith includes the druids of the Flanaess; each region of the continent is led by a Great Druid; they are staunch enemies of Elemental Evil</li> <li data-xf-list-type="ul">The Gnarley Forest is home to the Gnarley Rangers, who work closely with druids</li> <li data-xf-list-type="ul">Knights of the Hart (a.k.a. Knights of the Order of the Hart) is made up of elf and human nobles and has branches in Furyondy, Veluna, and the Vesve Forest, and mainly opposes the "half-demon tyrant" Iuz</li> <li data-xf-list-type="ul">The gods Heironeous, Saint Cuthbert, and Tharizdun are mentioned; the Elder Elemental Eye is suggested to be an aspect of Tharizdun</li> </ul></blockquote><p></p>
[QUOTE="JEB, post: 8355285, member: 10148"] PRINCES OF THE APOCALYPSE (thanks, [USER=6780330]@Parmandur[/USER]) [I]Dark Sun[/I] [LIST] [*]Athas is a "dying planet" "scarred by elemental power"; the gods of Athas fought a war against the primordials and lost; following the defeat of the gods, indifferent primordials took little interest in mortals while sorcerer-kings arose and nearly destroyed the world with "reckless use of defiling magic"; Athas became a desert world with terrible monsters and survival-of-the-fittest [*]In Dark Sun, "mere survival is adventure enough" [*]The main region described as suitable for this adventure is the Great Alluvial Sand Wastes, which includes: [LIST] [*]the "slave village" of Freedom [*]Silver Spring oasis [/LIST] [*]The Green Age was a past era (presumably 5000 years ago) in which Athas looked much like the Forgotten Realms [*]Slave traders exist in the setting [*]Other locations in the setting include the halfling village of Ogo; the "recently freed" city of Tyr, whose leaders hope to forge an alliance with the halflings of the Forest Ridge [*]There's a very detailed section on elemental cults (and elemental priests) in Athas, they're very important in Athasian society; they note a difference between elemental priests and elemental cults, namely that the latter are evil [*]Athas includes city-states and nomadic tribes [*]Factions in Athas include the Veiled Alliance (=The Harpers), The Free (=Order of the Gauntlet), Druid circles (=The Emerald Enclave), Templar bureaucracy (=Lords' Alliance), and House Tsalaxa (=The Zhentarim); each gets a brief profile [*]Also mentioned is the Tyr Region, the Dragon's Bowl, the city of Urik, and Draj [*]There's an illustration of two warriors hanging from balloons attacking a single individual with two hand-axes - unclear if they're metal or stone (but definitely not obsidian) [/LIST] [I]Dragonlance[/I] [LIST] [*]Mentions two eras in Krynn's history appropriate for the adventure: "the pre-Cataclysm Age of Might" and the War of the Lance [*]Locations include the hills and mountains of Solamnia; Ergoth; the "soon-to-be-destroyed Istar" [*]Notes the Dragonlance saga began in "Abanasinia, near Solace and Haven, at the end of the Time of Darkness in the year or two preceding the War of the Lance" [*]There are hills and mountains between Solace and Haven; Haven is the biggest city in the region [*]Gateway is a town south of Solace [*]the "forks of the White-Rage River" are presumably near Solace and Haven [*]Thorbardin has history predating the Kinslayer Wars [*]Prehistory: the god Chaos was imprisoned in the Graygem by Reorx [*]Pax Tharkas is north of Thorbardin [*]The Catalcysm "destroyed and buried countless cities, but also unearthed ancient ruins and places of power"; the "perceived absence" of the gods led humans to seek out sources of power that could "rival the divine" [*]Factions in Krynn include: the Knights of Solamnia (=Order of the Gauntlet), allies of the Forestmaster (=Emerald Enclave), community leaders in Abanasinia (=Lords' Alliance), and the Seekers (=Zhentarim); each gets a brief profile [*]There is no faction similar to the Harpers; "benevolent locals" are as close as you get [*]Also mentioned are Qualinesti elves; the Forestmaster, a powerful unicorn of the Darken Wood; the Straits of Schallsea; and the Theocrats; and Dragon Highlords [*]Draconians are corrupted offspring of good dragons; can be represented by applying the half-dragon template to hobgoblins or lizardfolk; each should have a Death Throes trait, baaz draconians turn to stone when killed while kapak draconians dissolve into acid [/LIST] [I]Greyhawk[/I] [LIST] [*]References the Temple of Elemental Evil; located in the Kron Hills between Verbobonc and the elven kingdom of Celene; the Gnarley Forest is apparently nearby [*]The Temple of Elemental Evil "was built long ago and spawned hordes of bloodthirsty monsters" that attacked the lands between Celene and Veluna on "several occasions"; it (as of this adventure) is currently abandoned and has been for several generations [*]Hommlet, the "corrupt town" of Nulb, the "small" river Imeryds Run, the gnome town of Tulvar, the Etterboek, are all mentioned [*]Verbobonc is "the most important city anywhere in that area" and has river wharves [*]These are all in a corner of the Flanaess [*]Also mentioned are the Principality of Ulek, the city of Dyvers, and Chendl, capital of the kingdom of Furyondy [*]Factions in Oerth include: the Circle of Eight (=The Harpers), the Church of Saint Cuthbert (=Order of the Gauntlet), The Old Faith (=Emerald Enclave), the Knights of the Hart (=Lords' Alliance), and the Thieves' Guild of Greyhawk (=Zhentarim); each gets a brief profile [*]The Circle of Eight is interested in preserving the balance of power in the Flanaess (rather like Mordenkainen in [I]Mordenkainen's Tome of Foes[/I], though no tie is made) [*]The Church of Saint Cuthbert is one of several paladin orders (and also includes clerics and fighters) [*]The Old Faith includes the druids of the Flanaess; each region of the continent is led by a Great Druid; they are staunch enemies of Elemental Evil [*]The Gnarley Forest is home to the Gnarley Rangers, who work closely with druids [*]Knights of the Hart (a.k.a. Knights of the Order of the Hart) is made up of elf and human nobles and has branches in Furyondy, Veluna, and the Vesve Forest, and mainly opposes the "half-demon tyrant" Iuz [*]The gods Heironeous, Saint Cuthbert, and Tharizdun are mentioned; the Elder Elemental Eye is suggested to be an aspect of Tharizdun [/LIST] [/QUOTE]
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