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<blockquote data-quote="EzekielRaiden" data-source="post: 8980621" data-attributes="member: 6790260"><p>Honestly, the problem with the Druid is that it's three classes in a trench coat.</p><p></p><p>You have the "rage and restoration of nature" spellcaster, which should be able to stand shoulder-to-shoulder with the Cleric.</p><p>You have the "warrior of the wild" shapeshifter, which should be able to stand shoulder-to-shoulder with the Barbarian.</p><p>You have the "spiritual seer and supernatural summoner" spellcaster, which should be able to stand shoulder-to-shoulder with the Wizard.</p><p></p><p>3e made it really <em>obvious</em> how much the Druid was a franken-class, but we've been chasing the end of this particular rainbow--a class that somehow lets you do all of those things, and makes all them actually worthwhile, while <em>not</em> overshadowing everyone else in the doing--ever since. The one and only truly elegant solution I've ever seen to this problem is 13A's, but the Druid stans would howl bloody murder if you tried to apply that to D&D proper. (TL;DR, for anyone unfamiliar with 13A: its Druids <em>in general</em> are all of these; each <em>specific</em> Druid can only be a specific subset.)</p><p></p><p>It's the class-feature version of exactly the same problem as the Wizard: in being expected to be the ultra-generalist, the D&D Wizard is required to be <em>everything magic has ever been in every branch of fantasy</em>. Which...yeah, that means it's overpowered. It couldn't be anything else. And it lifts every other caster along with it, albeit to a lesser extent since they split their focus between "<em>everything magic has ever been</em>" and "some other thing."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8980621, member: 6790260"] Honestly, the problem with the Druid is that it's three classes in a trench coat. You have the "rage and restoration of nature" spellcaster, which should be able to stand shoulder-to-shoulder with the Cleric. You have the "warrior of the wild" shapeshifter, which should be able to stand shoulder-to-shoulder with the Barbarian. You have the "spiritual seer and supernatural summoner" spellcaster, which should be able to stand shoulder-to-shoulder with the Wizard. 3e made it really [I]obvious[/I] how much the Druid was a franken-class, but we've been chasing the end of this particular rainbow--a class that somehow lets you do all of those things, and makes all them actually worthwhile, while [I]not[/I] overshadowing everyone else in the doing--ever since. The one and only truly elegant solution I've ever seen to this problem is 13A's, but the Druid stans would howl bloody murder if you tried to apply that to D&D proper. (TL;DR, for anyone unfamiliar with 13A: its Druids [I]in general[/I] are all of these; each [I]specific[/I] Druid can only be a specific subset.) It's the class-feature version of exactly the same problem as the Wizard: in being expected to be the ultra-generalist, the D&D Wizard is required to be [I]everything magic has ever been in every branch of fantasy[/I]. Which...yeah, that means it's overpowered. It couldn't be anything else. And it lifts every other caster along with it, albeit to a lesser extent since they split their focus between "[I]everything magic has ever been[/I]" and "some other thing." [/QUOTE]
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