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What is DMing worth (AKA how do we award DM credits)
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<blockquote data-quote="covaithe" data-source="post: 4440091" data-attributes="member: 46559"><p>Eh. I see where you're coming from, but consider what happens if this living world lasts for, say, four years. If I run a series of games that whole time, that's sixteen free levels. If the "normal" pace of advancement is three levels a year, then at the end of year four, I could reach level 28 when the rest of my adventuring party is just getting to level 12. If I run two games the whole time, I can get 11 levels a year, where other people are getting 3. I'd reach level 30 in less than three years, when mere players are getting to 10. </p><p></p><p>Now, in practice, that probably won't happen, but not because there aren't DMs running two (or more!) games at once. There will be. It won't happen because, hopefully, the world won't be able to handle advancement that fast. There won't be games to play in at that level. There won't be enough magic items or money in the system to live the epic lifestyle when mere players are merely heroic. And then, you're left with DMs deliberately holding their characters back in order not to advance faster than their party. Which prompts the question: If they won't be able to use it, what incentive does all that extra XP provide?</p></blockquote><p></p>
[QUOTE="covaithe, post: 4440091, member: 46559"] Eh. I see where you're coming from, but consider what happens if this living world lasts for, say, four years. If I run a series of games that whole time, that's sixteen free levels. If the "normal" pace of advancement is three levels a year, then at the end of year four, I could reach level 28 when the rest of my adventuring party is just getting to level 12. If I run two games the whole time, I can get 11 levels a year, where other people are getting 3. I'd reach level 30 in less than three years, when mere players are getting to 10. Now, in practice, that probably won't happen, but not because there aren't DMs running two (or more!) games at once. There will be. It won't happen because, hopefully, the world won't be able to handle advancement that fast. There won't be games to play in at that level. There won't be enough magic items or money in the system to live the epic lifestyle when mere players are merely heroic. And then, you're left with DMs deliberately holding their characters back in order not to advance faster than their party. Which prompts the question: If they won't be able to use it, what incentive does all that extra XP provide? [/QUOTE]
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