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What is DMing worth (AKA how do we award DM credits)
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<blockquote data-quote="Phoenix8008" data-source="post: 4444546" data-attributes="member: 211"><p>I voted for the following:</p><p></p><p>-DM character can gain a level for every 6 months of DMing an adventure.</p><p>I think 6 months is a decent goal. Most adventures will last about that long at least. Many go longer. One question would be: what happens if somebody runs an adventure that only lasts 5 months? Do they get partial credit? Using Covaithe's example, this would be 8 levels gained over 4 years. I expect that would be split up over multiple characters though. I also expect that ther COULD be someone running more than one game and getting further ahead. This would be the exception to the rule though I believe. Does this make a cadre of higher level PC's of DM characters? Yes, it would. Is that so horrible? I don't think so. With the number of DM's there will likely end up being, I expect that there would be enough for them to form one or two higher level PC groups. I look at LEW and see the highest level characters at or just past 10th level after 5 years or so of playing. With 30 levels to explore now instead of 20, I think we can afford to play out a little more leash and let people stretch their legs some.</p><p></p><p>-Running multiple games is the same as running one game.</p><p>As noted above, X+X+X is easiest and understandable. </p><p></p><p>-Points/credits/levels awarded at end of adventure.</p><p>If this system is based on giving levels (btw, does that just mean min XP needed to reach next level? Item for future discussion I guess) then I wouldn't do anything at intervals which awards 1/2 levels or 1/4 levels. I might be persuaded to give out the 1 level every 6 months of DMing actually AT the 6 month point though. I could see that perhaps.</p><p></p><p>-DM's get equal points based soley on time.</p><p>Lets not get into having to calculate one adventure's encounters versus anothers and such. Just time spent DMing should be fine.</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4444546, member: 211"] I voted for the following: -DM character can gain a level for every 6 months of DMing an adventure. I think 6 months is a decent goal. Most adventures will last about that long at least. Many go longer. One question would be: what happens if somebody runs an adventure that only lasts 5 months? Do they get partial credit? Using Covaithe's example, this would be 8 levels gained over 4 years. I expect that would be split up over multiple characters though. I also expect that ther COULD be someone running more than one game and getting further ahead. This would be the exception to the rule though I believe. Does this make a cadre of higher level PC's of DM characters? Yes, it would. Is that so horrible? I don't think so. With the number of DM's there will likely end up being, I expect that there would be enough for them to form one or two higher level PC groups. I look at LEW and see the highest level characters at or just past 10th level after 5 years or so of playing. With 30 levels to explore now instead of 20, I think we can afford to play out a little more leash and let people stretch their legs some. -Running multiple games is the same as running one game. As noted above, X+X+X is easiest and understandable. -Points/credits/levels awarded at end of adventure. If this system is based on giving levels (btw, does that just mean min XP needed to reach next level? Item for future discussion I guess) then I wouldn't do anything at intervals which awards 1/2 levels or 1/4 levels. I might be persuaded to give out the 1 level every 6 months of DMing actually AT the 6 month point though. I could see that perhaps. -DM's get equal points based soley on time. Lets not get into having to calculate one adventure's encounters versus anothers and such. Just time spent DMing should be fine. [/QUOTE]
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