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Living 4th Edition
What is DMing worth (AKA how do we award DM credits)
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<blockquote data-quote="Erekose13" data-source="post: 4445840" data-attributes="member: 3387"><p>One of those who has not voted on equality is me. Honestly it is because I was on the fence about it. The first option is the way Lew and Leb do it and I think it works. But the problems are well identified; it encourages DMs to stick out an adventure but not move it along very quickly. Having experienced that myself on both sides of the screen I know it is a problem. Reading the second option I wasn't convinced that was a fix. I wonder if a slight adjustment/combination to it would be enough, namely that units are acrued for each batch of non-time based xp rewarded (quest, combat, skill challenge) up to a max. per month say 4. Then a formula based on dm's character's level can be developed to determine how many units it takes to advance the character. I'd also suggest a sliding scale, high advancement during heroic levels, slowing during paragon and evening out during epic.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 4445840, member: 3387"] One of those who has not voted on equality is me. Honestly it is because I was on the fence about it. The first option is the way Lew and Leb do it and I think it works. But the problems are well identified; it encourages DMs to stick out an adventure but not move it along very quickly. Having experienced that myself on both sides of the screen I know it is a problem. Reading the second option I wasn't convinced that was a fix. I wonder if a slight adjustment/combination to it would be enough, namely that units are acrued for each batch of non-time based xp rewarded (quest, combat, skill challenge) up to a max. per month say 4. Then a formula based on dm's character's level can be developed to determine how many units it takes to advance the character. I'd also suggest a sliding scale, high advancement during heroic levels, slowing during paragon and evening out during epic. [/QUOTE]
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