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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="Remathilis" data-source="post: 1418558" data-attributes="member: 7635"><p>"I run a low magic game." </p><p>"Magic is more rare in my game than in standard D&D." </p><p>"My game is alot more grim and gritty than normal." </p><p> </p><p>I hear these phrases tossed around many times on this board, from some perfectly good people and supposedly good DMs (haven't played under all of you to make that assertion.)</p><p> </p><p>But what does it mean? </p><p> </p><p>How do you define low magic? How do you define grim and gritty? What makes these seemingly more attractive than standard Core Rules D&D for many? Is this a direction more campaign settings and sourcebooks should go in? What about the core rules?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1418558, member: 7635"] "I run a low magic game." "Magic is more rare in my game than in standard D&D." "My game is alot more grim and gritty than normal." I hear these phrases tossed around many times on this board, from some perfectly good people and supposedly good DMs (haven't played under all of you to make that assertion.) But what does it mean? How do you define low magic? How do you define grim and gritty? What makes these seemingly more attractive than standard Core Rules D&D for many? Is this a direction more campaign settings and sourcebooks should go in? What about the core rules? [/QUOTE]
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What is "grim and gritty" and "low magic" anyway?
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