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What is "grim and gritty" and "low magic" anyway?
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<blockquote data-quote="el-remmen" data-source="post: 1419387" data-attributes="member: 11"><p>I have been running a "low magic" game for just over 3 years now and I have not found it unbalanced at all. Admittedly, I have had to do some tweaking and adjusting as we went along, but for the most part it has been fair, fun and has worked out.</p><p></p><p>I find that if you do not allow mages to choose any spell they like as they rise in level (i.e. making them work to learn them and dividing spells up into rarity), and craft unique spell lists for clerics depending on which power they worship spell-casters do not outstrip non-spellcasters in the game - and various problems and conflicts and obstacles are overcome by means of ingenuity, not some spell.</p><p></p><p>I also created a more broad spectrum of types of masterwork weapons (with pluses going up to +3, and depending on how it is crafted applying to attack roll or damage or both).</p><p></p><p>As for grim/ gritty, yeah. . .I like gritty. I like grim - for me 'grim'</p><p> means tough moral choices and 'gritty' means that if you get killed by a dragon's bite you get bitten in half and partially swallowed, or if you lose an eye you take permanent penalties to attack rolls and spot checks, or crowds of starving diseased commoners will mob a paladin that starts "removing disease" willy-nilly. . it means that when the party walks down the street in an urban area, people are dumping their chamber pots out their windows, and dead or dying people are found in the gutter, in some places babies are left out to die of exposure if people cannot afford to raise them. . . etc. . .</p></blockquote><p></p>
[QUOTE="el-remmen, post: 1419387, member: 11"] I have been running a "low magic" game for just over 3 years now and I have not found it unbalanced at all. Admittedly, I have had to do some tweaking and adjusting as we went along, but for the most part it has been fair, fun and has worked out. I find that if you do not allow mages to choose any spell they like as they rise in level (i.e. making them work to learn them and dividing spells up into rarity), and craft unique spell lists for clerics depending on which power they worship spell-casters do not outstrip non-spellcasters in the game - and various problems and conflicts and obstacles are overcome by means of ingenuity, not some spell. I also created a more broad spectrum of types of masterwork weapons (with pluses going up to +3, and depending on how it is crafted applying to attack roll or damage or both). As for grim/ gritty, yeah. . .I like gritty. I like grim - for me 'grim' means tough moral choices and 'gritty' means that if you get killed by a dragon's bite you get bitten in half and partially swallowed, or if you lose an eye you take permanent penalties to attack rolls and spot checks, or crowds of starving diseased commoners will mob a paladin that starts "removing disease" willy-nilly. . it means that when the party walks down the street in an urban area, people are dumping their chamber pots out their windows, and dead or dying people are found in the gutter, in some places babies are left out to die of exposure if people cannot afford to raise them. . . etc. . . [/QUOTE]
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